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Back to fosterframework/foster

Open-source alternatives to Foster

30 open-source projects similar to fosterframework/foster, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Foster alternative.

  • adamslair/dualityAdamsLair avatar

    AdamsLair/duality

    1,428View on GitHub↗

    a 2D Game Development Framework

    C#c-sharpcsharpdotnet
    View on GitHub↗1,428
  • ikpil/dotrecastikpil avatar

    ikpil/DotRecast

    899View on GitHub↗

    DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers

    C#aicrowd-simulationcsharp
    View on GitHub↗899
  • ikpil/box2d.netikpil avatar

    ikpil/Box2D.NET

    185View on GitHub↗

    Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers

    C#2d2d-gamebox2d
    View on GitHub↗185
  • cocoatoucher/glidecocoatoucher avatar

    cocoatoucher/Glide

    506View on GitHub↗

    Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials

    Swift
    View on GitHub↗506
  • ppy/osu-frameworkppy avatar

    ppy/osu-framework

    1,972View on GitHub↗

    A game framework written with osu! in mind.

    C#game-enginegame-frameworkshacktoberfest
    View on GitHub↗1,972

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  • soulwire/coffee-physicssoulwire avatar

    soulwire/Coffee-Physics

    1,053View on GitHub↗

    Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web environments. It provides a framework for managing the movement and physical interactions of individual objects across a coordinate system, utilizing a collection of mathematical functions to calculate trajectories and collision responses. The library employs Verlet-based integration to maintain stability by tracking coordinate history, avoiding the need for explicit velocity or acceleration variables. It enforces deterministic behavior through fixed-step time stepping, which ensures con

    CoffeeScript
    View on GitHub↗1,053
  • aribish/spurtlearibish avatar

    aribish/spurtle

    6View on GitHub↗

    Wordle but with more letters. Made in Odin

    Odin
    View on GitHub↗6
  • axys1/axysaxys1 avatar

    axys1/axys

    1,399View on GitHub↗

    Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games. (a fork of Cocos2d-x-4.0)

    C++
    View on GitHub↗1,399
  • ambientrun/ambientAmbientRun avatar

    AmbientRun/Ambient

    3,902View on GitHub↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
    View on GitHub↗3,902
  • awesome-roblox/awesome-robloxawesome-roblox avatar

    awesome-roblox/awesome-roblox

    59View on GitHub↗

    A curated list of awesome things related to Roblox OSS.

    awesomeawesome-listlist
    View on GitHub↗59
  • bohonghuang/eonbohonghuang avatar

    bohonghuang/eon

    47View on GitHub↗

    An easy-to-use but flexible game framework based on Raylib for Common Lisp.

    Common Lisp
    View on GitHub↗47
  • azul3d/engineA

    azul3d/engine

    0View on GitHub↗
    View on GitHub↗0
  • babylonjs/babylon.jsBabylonJS avatar

    BabylonJS/Babylon.js

    25,652View on GitHub↗

    Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover

    TypeScript
    View on GitHub↗25,652
  • beefsack/go-astarbeefsack avatar

    beefsack/go-astar

    629View on GitHub↗

    Go implementation of the A* search algorithm

    Go
    View on GitHub↗629
  • attackgoat/screen-13attackgoat avatar

    attackgoat/screen-13

    337View on GitHub↗

    High-performance Vulkan driver with automated resource management and execution

    Rust
    View on GitHub↗337
  • almasb/fxglAlmasB avatar

    AlmasB/FXGL

    4,819View on GitHub↗

    FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management

    Kotlin
    View on GitHub↗4,819
  • bero1985/pasvulkanBeRo1985 avatar

    BeRo1985/pasvulkan

    220View on GitHub↗

    Vulkan header generator and Vulkan OOP-style API wrapper for Object Pascal (FreePascal >= 3.3.1 FPC trunk and any recent current Delphi version)

    Pascal
    View on GitHub↗220
  • bero1985/kraftBeRo1985 avatar

    BeRo1985/kraft

    126View on GitHub↗

    Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.

    Pascal
    View on GitHub↗126
  • bjorn/tiledbjorn avatar

    bjorn/tiled

    12,650View on GitHub↗

    Tiled is a visual editor for creating two-dimensional game environments, functioning as a tile map editor and game level design tool. It allows for the construction of game worlds by arranging reusable tile sets and assets into maps. The system includes a tile set manager to organize and modify collections of tiles that can be shared across multiple project maps. It supports the creation of complex environments through layered map composition and the placement of objects at precise coordinates. The editor provides capabilities for grid alignment, coordinate-based layouts, and the attachment

    C++
    View on GitHub↗12,650
  • bkaradzic/bgfxbkaradzic avatar

    bkaradzic/bgfx

    17,161View on GitHub↗

    bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource

    Cd3d11d3d12directx
    View on GitHub↗17,161
  • bladecoder/bladecoder-adventure-enginebladecoder avatar

    bladecoder/bladecoder-adventure-engine

    638View on GitHub↗

    Classic point and click adventure game engine and editor

    Java
    View on GitHub↗638
  • bohonghuang/claw-raylibbohonghuang avatar

    bohonghuang/claw-raylib

    79View on GitHub↗

    Fully auto-generated Common Lisp bindings to Raylib (6.0/5.5) and Raygui (4.0) using claw and cffi-object

    Common Lisp
    View on GitHub↗79
  • atomicptr/ld55atomicptr avatar

    atomicptr/ld55

    7View on GitHub↗

    My LD55 entry made with Odin and Raylib.

    Odin
    View on GitHub↗7
  • borodust/trivial-gamekitborodust avatar

    borodust/trivial-gamekit

    177View on GitHub↗

    Library for getting into gamedev with Common Lisp! Very simple interface to graphics, audio and input.

    Common Lisp
    View on GitHub↗177
  • brokengamesug/delphi3d-engineBrokenGamesUG avatar

    BrokenGamesUG/delphi3d-engine

    78View on GitHub↗

    A 3D-graphic and game engine for Delphi, DirectX 11 and Windows. It was used to develop the free-to-play multiplayer game Rise of Legions.

    Pascal
    View on GitHub↗78
  • bsvogler/wurfelenginesdkBSVogler avatar

    BSVogler/WurfelEngineSDK

    118View on GitHub↗

    Isometric game engine. Open world, block/voxel based and sprite rendering.

    Java
    View on GitHub↗118
  • bwide/collectionnodebwide avatar

    bwide/CollectionNode

    102View on GitHub↗

    a collectionView made for Sprite Kit

    Swift
    View on GitHub↗102
  • bytecauldron/awesome-gamemakerbytecauldron avatar

    bytecauldron/awesome-gamemaker

    476View on GitHub↗

    A curated list of awesome libraries, snippets, guides, and projects for GameMaker.

    awesomeawesome-listgame-development
    View on GitHub↗476
  • castle-engine/castle-enginecastle-engine avatar

    castle-engine/castle-engine

    1,173View on GitHub↗

    Castle Game Engine

    Pascal
    View on GitHub↗1,173
  • bepu/bepuphysics2bepu avatar

    bepu/bepuphysics2

    2,891View on GitHub↗

    Pure C# 3D real time physics simulation library, now with a higher version number.

    C#physics-3dphysics-enginephysics-simulation-library
    View on GitHub↗2,891