Tiled is a visual editor for creating two-dimensional game environments, functioning as a tile map editor and game level design tool. It allows for the construction of game worlds by arranging reusable tile sets and assets into maps.
The system includes a tile set manager to organize and modify collections of tiles that can be shared across multiple project maps. It supports the creation of complex environments through layered map composition and the placement of objects at precise coordinates.
The editor provides capabilities for grid alignment, coordinate-based layouts, and the attachment of custom metadata to maps, layers, and objects. Internal map data can be translated into structured formats such as JSON or XML for integration with external game engines.