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bohonghuang avatar

bohonghuang/eon

0
View on GitHub↗
47 stars·0 forks·Common Lisp·Apache-2.0·10 views

Eon

An easy-to-use but flexible game framework based on Raylib for Common Lisp.

Features

  • Game Development - Flexible game framework built on Raylib.

Star history

Star history chart for bohonghuang/eonStar history chart for bohonghuang/eon

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does bohonghuang/eon do?

An easy-to-use but flexible game framework based on Raylib for Common Lisp.

What are the main features of bohonghuang/eon?

The main features of bohonghuang/eon are: Game Development.

Which projects share features with bohonghuang/eon?

Projects with overlapping indexed features include: soulwire/coffee-physics — Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web… aribish/spurtle — Wordle but with more letters. Made in Odin. atomicptr/ld55 — My LD55 entry made with Odin and Raylib. awesome-roblox/awesome-roblox — A curated list of awesome things related to Roblox OSS. azul3d/engine. adamslair/duality — a 2D Game Development Framework.

Projects sharing features with Eon

These projects share indexed features with Eon. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • soulwire/coffee-physicssoulwire avatar

    soulwire/Coffee-Physics

    1,053View on GitHub↗

    Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web environments. It provides a framework for managing the movement and physical interactions of individual objects across a coordinate system, utilizing a collection of mathematical functions to calculate trajectories and collision responses. The library employs Verlet-based integration to maintain stability by tracking coordinate history, avoiding the need for explicit velocity or acceleration variables. It enforces deterministic behavior through fixed-step time stepping, which ensures con

    CoffeeScript
    View on GitHub↗1,053
  • aribish/spurtlearibish avatar

    aribish/spurtle

    6View on GitHub↗

    Wordle but with more letters. Made in Odin

    Odin
    View on GitHub↗6
  • atomicptr/ld55atomicptr avatar

    atomicptr/ld55

    7View on GitHub↗

    My LD55 entry made with Odin and Raylib.

    Odin
    View on GitHub↗7
  • adamslair/dualityAdamsLair avatar

    AdamsLair/duality

    1,428View on GitHub↗

    a 2D Game Development Framework

    C#c-sharpcsharpdotnet
    View on GitHub↗1,428
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