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castle-engine avatar

castle-engine/castle-engine

0
View on GitHub↗
castle-engine.io↗

Castle Engine

Castle Game Engine

Features

  • Game Engines - Cross-platform 2D/3D game engine and editor.

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  • Game Development - Provides a complete cross-platform 2D and 3D game engine.
  • 1,173 stars·155 forks·Pascal·23 views

    Star history

    Star history chart for castle-engine/castle-engineStar history chart for castle-engine/castle-engine

    How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

    Frequently asked questions

    What does castle-engine/castle-engine do?

    Castle Game Engine

    What are the main features of castle-engine/castle-engine?

    The main features of castle-engine/castle-engine are: Game Engines, Game Development.

    Which projects share features with castle-engine/castle-engine?

    Projects with overlapping indexed features include: soulwire/coffee-physics — Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web… adamslair/duality — a 2D Game Development Framework. adriengivry/overload — Overload is an alternative game engine, inspired by industry standards, initiated by Benjamin VIRANIN, Max BRUN and… adventuregamestudio/ags — AGS editor and engine source code. akien-mga/dynadungeons — Bomberman clone using Godot Engine - Not actively developed since 2015. a1029384756/odin-solitaire.

    Projects sharing features with Castle Engine

    These projects share indexed features with Castle Engine. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
    • soulwire/coffee-physicssoulwire avatar

      soulwire/Coffee-Physics

      1,053View on GitHub↗

      Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web environments. It provides a framework for managing the movement and physical interactions of individual objects across a coordinate system, utilizing a collection of mathematical functions to calculate trajectories and collision responses. The library employs Verlet-based integration to maintain stability by tracking coordinate history, avoiding the need for explicit velocity or acceleration variables. It enforces deterministic behavior through fixed-step time stepping, which ensures con

      CoffeeScript
      View on GitHub↗1,053
    • adamslair/dualityAdamsLair avatar

      AdamsLair/duality

      1,428View on GitHub↗

      a 2D Game Development Framework

      C#c-sharpcsharpdotnet
      View on GitHub↗1,428
    • adriengivry/overloadadriengivry avatar

      adriengivry/Overload

      2,491View on GitHub↗

      Overload is an alternative game engine, inspired by industry standards, initiated by Benjamin VIRANIN, Max BRUN and Adrien GIVRY. Overload is now a community project, opened to any contribution.

      C++
      View on GitHub↗2,491
    • a1029384756/odin-solitaireA1029384756 avatar

      A1029384756/odin-solitaire

      13View on GitHub↗
      Odin
      View on GitHub↗13
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