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AmbientRun avatar

AmbientRun/Ambient

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3,902 stars·130 forks·Rust·Apache-2.0·6 viewsambient.run↗

Ambient

Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU.

The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code.

The framework includes a graphics system for high-fidelity 3D visuals using physically based rendering and hardware acceleration. State management is handled through an Entity Component System, while a manifest-driven bundling system organizes code and assets into interoperable packages. Assets and media are delivered via on-demand streaming to eliminate manual downloads.

Features

  • Multiplayer Game Engines - Provides a comprehensive cross-platform runtime and engine for building high-performance multiplayer games using WebAssembly and WebGPU.
  • Real-Time State Synchronization - Maintains a real-time networked database that automatically replicates game state between players and the server.
  • Game State Synchronization Servers - Implements a networked database server that synchronizes game state using authoritative updates and replication.
  • Rust Game Engines - Provides a high-performance game engine implemented in Rust for building cross-platform experiences.
  • Cross-Platform Game Clients - Ships a single game experience that runs across web browsers and desktop platforms using a shared codebase.
  • Sandboxed Game Scripting - Executes game logic within isolated sandboxes to securely run untrusted code from external modules.
  • Multiplayer Networking - Provides high-performance networking for real-time game state replication across web and desktop.
  • WebGPU Renderers - Utilizes the WebGPU API to provide high-performance, hardware-accelerated 3D rendering in the browser.
  • High Performance Rendering - Produces high-fidelity 3D visuals using physically based rendering, shadow maps, and hardware acceleration.
  • Wasm Sandboxes - Runs game logic within isolated WebAssembly sandboxes to ensure secure execution and prevent crashes.
  • State Replication - Implements a system for synchronizing game world state between servers and clients via automatic delta updates.
  • ECS Component State Management - Provides an Entity Component System for managing game data and runtime behavior through typed components.
  • On-Demand Content Streaming - Streams necessary code and media files to clients on demand to eliminate manual downloads.
  • Game Package Manifests - Uses manifest files to organize code and assets into interoperable packages with shared dependencies.
  • Cross-Platform Multiplayer Hosting - Provides a cross-platform environment to develop and host high-performance multiplayer experiences.
  • On-the-fly Media Streaming - Delivers media files to users upon connection via real-time streaming to start the experience immediately.
  • Modular Game Architectures - Organizes game logic and assets into independent, interoperable packages.
  • Modular Game Bundles - Allows bundling code, assets, and schemas into interoperable units that share dependencies.
  • Game Engine Development - Multiplayer-focused game engine for interactive experiences.
  • Game Engines - Multiplayer game engine.
  • Game Engines and Frameworks - Multiplayer-focused game engine for interactive experiences.

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Frequently asked questions

What does ambientrun/ambient do?

Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU.

What are the main features of ambientrun/ambient?

The main features of ambientrun/ambient are: Multiplayer Game Engines, Real-Time State Synchronization, Game State Synchronization Servers, Rust Game Engines, Cross-Platform Game Clients, Sandboxed Game Scripting, Multiplayer Networking, WebGPU Renderers.

What are some open-source alternatives to ambientrun/ambient?

Open-source alternatives to ambientrun/ambient include: gameplay3d/gameplay — Gameplay is a high-performance C++ game engine and cross-platform framework designed for developing 2D and 3D… amethyst/amethyst — Amethyst is a data-driven game engine written in Rust for building high-performance 2D and 3D games. It is built on an… spring/spring — Spring is a cross-platform game engine and framework designed specifically for the development and execution of… mrdoob/three.js — This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within… melonjs/melonjs — melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a… fabricmc/fabric-api — Fabric API is a modular framework designed for Minecraft mod development, providing a standardized set of hooks and…