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Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web environments. It provides a framework for managing the movement and physical interactions of individual objects across a coordinate system, utilizing a collection of mathematical functions to calculate trajectories and collision responses. The library employs Verlet-based integration to maintain stability by tracking coordinate history, avoiding the need for explicit velocity or acceleration variables. It enforces deterministic behavior through fixed-step time stepping, which ensures con
Auto generated Go wrapper for Dear ImGui via cimgui
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
a 2D Game Development Framework
Vulkan header generator and Vulkan OOP-style API wrapper for Object Pascal (FreePascal >= 3.3.1 FPC trunk and any recent current Delphi version)
The main features of bero1985/pasvulkan are: Language Bindings, Game Development.
Projects with overlapping indexed features include: soulwire/coffee-physics — Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web… allendang/cimgui-go — Auto generated Go wrapper for Dear ImGui via cimgui. amerkoleci/vortice.vulkan — Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc. apache/spark-connect-go — This project houses the experimental client for Spark Connect for Apache Spark written in Golang. arakelian/java-jq — java-jq is not a re-implementation of jq in Java; instead, it embeds the necessary jq and Oniguruma native libraries… adamslair/duality — a 2D Game Development Framework.