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bwide avatar

bwide/CollectionNode

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View on GitHub↗

CollectionNode

a collectionView made for Sprite Kit

Features

  • Game Development - SpriteKit collection view framework.

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102 stars·6 forks·Swift·MIT·12 views

Star history

Star history chart for bwide/collectionnodeStar history chart for bwide/collectionnode

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

Frequently asked questions

What does bwide/collectionnode do?

a collectionView made for Sprite Kit

What are the main features of bwide/collectionnode?

The main features of bwide/collectionnode are: Game Development.

Which projects share features with bwide/collectionnode?

Projects with overlapping indexed features include: soulwire/coffee-physics — Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web… aribish/spurtle — Wordle but with more letters. Made in Odin. atomicptr/ld55 — My LD55 entry made with Odin and Raylib. awesome-roblox/awesome-roblox — A curated list of awesome things related to Roblox OSS. azul3d/engine. adamslair/duality — a 2D Game Development Framework.

Projects sharing features with CollectionNode

These projects share indexed features with CollectionNode. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • soulwire/coffee-physicssoulwire avatar

    soulwire/Coffee-Physics

    1,053View on GitHub↗

    Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web environments. It provides a framework for managing the movement and physical interactions of individual objects across a coordinate system, utilizing a collection of mathematical functions to calculate trajectories and collision responses. The library employs Verlet-based integration to maintain stability by tracking coordinate history, avoiding the need for explicit velocity or acceleration variables. It enforces deterministic behavior through fixed-step time stepping, which ensures con

    CoffeeScript
    View on GitHub↗1,053
  • aribish/spurtlearibish avatar

    aribish/spurtle

    6View on GitHub↗

    Wordle but with more letters. Made in Odin

    Odin
    View on GitHub↗6
  • atomicptr/ld55atomicptr avatar

    atomicptr/ld55

    7View on GitHub↗

    My LD55 entry made with Odin and Raylib.

    Odin
    View on GitHub↗7
  • adamslair/dualityAdamsLair avatar

    AdamsLair/duality

    1,428View on GitHub↗

    a 2D Game Development Framework

    C#c-sharpcsharpdotnet
    View on GitHub↗1,428
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