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ikpil avatar

ikpil/Box2D.NET

0
View on GitHub↗
185 stars·11 forks·C#·MIT·10 views

Box2D.NET

Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers

Features

  • Game Engine Development - C# port of a standard 2D physics engine.
  • Game Engines and Frameworks - Physics engine port for .NET game development.
  • Physics Engines - C# port of the Box2D physics engine.
  • Game Development - C# port of a 2D physics engine.

Star history

Star history chart for ikpil/box2d.netStar history chart for ikpil/box2d.net

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does ikpil/box2d.net do?

Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers

What are the main features of ikpil/box2d.net?

The main features of ikpil/box2d.net are: Game Engine Development, Game Engines and Frameworks, Physics Engines, Game Development.

Which projects share features with ikpil/box2d.net?

Projects with overlapping indexed features include: adamslair/duality — a 2D Game Development Framework. ikpil/dotrecast — DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers. cocoatoucher/glide — Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials. ambientrun/ambient — Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system… bladecoder/bladecoder-adventure-engine — Classic point and click adventure game engine and editor. bero1985/kraft — Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.

Projects sharing features with Box2D.NET

These projects share indexed features with Box2D.NET. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • ikpil/dotrecastikpil avatar

    ikpil/DotRecast

    899View on GitHub↗

    DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers

    C#aicrowd-simulationcsharp
    View on GitHub↗899
  • adamslair/dualityAdamsLair avatar

    AdamsLair/duality

    1,428View on GitHub↗

    a 2D Game Development Framework

    C#c-sharpcsharpdotnet
    View on GitHub↗1,428
  • bero1985/kraftBeRo1985 avatar

    BeRo1985/kraft

    126View on GitHub↗

    Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.

    Pascal
    View on GitHub↗126
  • ambientrun/ambientAmbientRun avatar

    AmbientRun/Ambient

    3,902View on GitHub↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
    View on GitHub↗3,902
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