30 open-source projects similar to friflo/friflo.engine.ecs, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Friflo.Engine.ECS alternative.
Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.
DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.
Silver Bullet is a local-first, bidirectional Markdown wiki that functions as a Lua-scriptable note-taking platform with an embedded declarative query language. It treats a single folder on your device as the root workspace, monitoring that directory for file changes via a native file-system watcher to keep its in-memory index and user interface synchronised in near real-time. Notes are parsed into a live-preview Markdown AST that re-renders only changed nodes as you type, and the application builds a directed graph of internal hyperlinks from each note’s content to support bidirectional navig
Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web environments. It provides a framework for managing the movement and physical interactions of individual objects across a coordinate system, utilizing a collection of mathematical functions to calculate trajectories and collision responses. The library employs Verlet-based integration to maintain stability by tracking coordinate history, avoiding the need for explicit velocity or acceleration variables. It enforces deterministic behavior through fixed-step time stepping, which ensures con
NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.
a 2D Game Development Framework
Community-driven Agones SDK for Godot Engine
A curated list of awesome things related to Roblox OSS.
Pure C# 3D real time physics simulation library, now with a higher version number.
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
Vulkan header generator and Vulkan OOP-style API wrapper for Object Pascal (FreePascal >= 3.3.1 FPC trunk and any recent current Delphi version)
Beehave is a behavior tree AI framework and plugin for the Godot engine. It serves as an agent logic orchestrator for designing adaptive non-player character behaviors using hierarchical behavior trees. The system features a visual debugger that provides runtime visualization of the execution flow and internal state of active trees. This allows for AI execution analysis and the identification of logic errors through a state-based runtime interface. The framework utilizes a composite-decorator pattern and a tick-based polling cycle to execute tree-based logic. It integrates directly with the
Godot Unit Test. Unit testing tool for Godot Game Engine.
A Godot plugin to let you block in levels inside the Godot editor.
Fully auto-generated Common Lisp bindings to Raylib (6.0/5.5) and Raygui (4.0) using claw and cffi-object
An easy-to-use but flexible game framework based on Raylib for Common Lisp.