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A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.
Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.
High-performance C# ECS
NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.
DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.
The main features of doraku/defaultecs are: ECS Frameworks, Entity Component Systems.
Projects with overlapping indexed features include: leopotam/ecs — Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от… genaray/arch — A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented… friflo/friflo.engine.ecs — High-performance C# ECS. alecthomas/entityx — NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details. bakpakin/tiny-ecs — ECS for Lua. alexwargon/nukecs.