High-performance C# ECS
DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.
Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.
The main features of leopotam/ecs are: ECS Frameworks, ECS Frameworks Examples, Entity Component Systems.
Open-source alternatives to leopotam/ecs include: friflo/friflo.engine.ecs — High-performance C# ECS. sebas77/svelto.ecs — Svelto ECS C# Entity Component System. doraku/defaultecs — DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining… ecsrx/ecsrx.unity. genaray/arch — A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented… antypodish/ecs-octree.