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friflo avatar

friflo/Friflo.Engine.ECS

0
View on GitHub↗
667 stars·64 forks·C#·MIT·10 viewsfriflo.gitbook.io/friflo.engine.ecs↗

Friflo.Engine.ECS

High-performance C# ECS

Features

  • ECS Frameworks - High-performance C# ECS.
  • Entity Component Systems - High-performance C# ECS.
  • Game Development Modules - High-performance C# ECS for various platforms.
  • Plugins and Scripts - High-performance C# ECS library.
  • Game Development - High-performance entity component system for games.

Star history

Star history chart for friflo/friflo.engine.ecsStar history chart for friflo/friflo.engine.ecs

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with Friflo.Engine.ECS

These projects share indexed features with Friflo.Engine.ECS. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • genaray/archgenaray avatar

    genaray/Arch

    1,740View on GitHub↗

    A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.

    C#
    View on GitHub↗1,740
  • ikpil/dotrecastikpil avatar

    ikpil/DotRecast

    899View on GitHub↗

    DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers

    C#aicrowd-simulationcsharp
    View on GitHub↗899
  • doraku/defaultecsD

    Doraku/DefaultEcs

    0View on GitHub↗

    DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.

    View on GitHub↗0
  • leopotam/ecsLeopotam avatar

    Leopotam/ecs

    219View on GitHub↗

    Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.

    C#
    View on GitHub↗219
Compare all 30 related projects→

Frequently asked questions

What does friflo/friflo.engine.ecs do?

High-performance C# ECS

What are the main features of friflo/friflo.engine.ecs?

The main features of friflo/friflo.engine.ecs are: ECS Frameworks, Entity Component Systems, Game Development Modules, Plugins and Scripts, Game Development.

Which projects share features with friflo/friflo.engine.ecs?

Projects with overlapping indexed features include: ikpil/dotrecast — DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers. leopotam/ecs — Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от… doraku/defaultecs — DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining… genaray/arch — A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented… silverbulletmd/silverbullet — Silver Bullet is a local-first, bidirectional Markdown wiki that functions as a Lua-scriptable note-taking platform… soulwire/coffee-physics — Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web…