30 open-source projects similar to cooler2/apusgameengine, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best ApusGameEngine alternative.
FNA - Accuracy-focused XNA4 reimplementation for open platforms
Ebiten is a cross-platform 2D game engine and framework for the Go programming language. It provides a hardware-accelerated 2D renderer and a multi-input handling library to develop two-dimensional games with a single codebase. The engine is designed for broad deployment, allowing applications to be compiled and run across desktops, mobile devices, web browsers, and gaming consoles. It distinguishes itself by integrating custom shader programming for specialized visual effects and providing haptic feedback control for mobile devices and gamepads. The framework covers core game development ca
Nez is a free 2D focused framework that works with MonoGame and FNA
Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated renderer for drawing sprites, geometric shapes, and text, utilizing an optimized system of batching and transformation matrices. The project functions as a comprehensive toolkit for two-dimensional interactive applications, combining a graphics engine with a 2D vector math library for affine transformations and coordinate space projections. It includes a dedicated input manager that tracks keyboard presses and mouse movements using a polling-based system rather than asynchronous
Engo is an open-source 2D game engine written in Go.
MonoGame is a cross-platform game framework and C# game engine designed for the development of interactive software. It provides a unified environment for building games that run across desktop, mobile, and console platforms using a single codebase. The framework functions as a 2D graphics rendering library, offering tools to apply custom shaders and visual effects to game assets. It utilizes a graphics abstraction layer to map drawing commands to platform-specific APIs, ensuring consistent rendering across diverse hardware. The engine manages hardware-level tasks such as input handling, aud
Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio
Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web environments. It provides a framework for managing the movement and physical interactions of individual objects across a coordinate system, utilizing a collection of mathematical functions to calculate trajectories and collision responses. The library employs Verlet-based integration to maintain stability by tracking coordinate history, avoiding the need for explicit velocity or acceleration variables. It enforces deterministic behavior through fixed-step time stepping, which ensures con
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
Vulkan header generator and Vulkan OOP-style API wrapper for Object Pascal (FreePascal >= 3.3.1 FPC trunk and any recent current Delphi version)
Fully auto-generated Common Lisp bindings to Raylib (6.0/5.5) and Raygui (4.0) using claw and cffi-object
An easy-to-use but flexible game framework based on Raylib for Common Lisp.
FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management
Pure C# 3D real time physics simulation library, now with a higher version number.
Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive 2D and 3D applications for web and mobile platforms. It functions as a real-time 3D renderer and a physics simulation engine capable of producing interactive visual environments. The framework includes a visual scene editor that allows artists and developers to build, layout, and export project scenes through a graphical interface. This system supports visual scene composition and converts these layouts into structured data for runtime reconstruction. The engine's capabiliti
Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js webgl) and to unity projects
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive applications across mobile, desktop, and web platforms. It functions as a cross-platform game engine that utilizes an entity-component system to manage object lifecycles, behaviors, and spatial relationships within a unified codebase. The engine is distinguished by its specialized 2D graphics rendering pipeline, which is optimized for hardware-accelerated performance when displaying sprites, particle effects, and skeletal animations. It provides developers with low-level access to gr
FreePascal / Delphi bindings for dear ImGui with docking v1.90.0
This is archived, because I can't maintain it for the forseeable future. I may be able to come back to this eventually, but for now at least hopefully the community can still fork / fix things as they need.
A curated list of tools, tutorials, examples, and much more, for the awesome game development engines Construct 2 and Construct 3
Solar2D Game Engine main repository (ex Corona SDK)
A curated list of awesome libraries, snippets, guides, and projects for GameMaker.