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craftyjs avatar

craftyjs/Crafty

0
View on GitHub↗
3,580 stars·557 forks·JavaScript·MIT·22 viewscraftyjs.com↗

Crafty

JavaScript Game Engine

Features

  • Game Engines - Component-based game engine for flexible development.
  • Game Engines and Frameworks - JavaScript library for structured game development.
  • Game Frameworks - Structured 2D game creation library.

Star history

Star history chart for craftyjs/craftyStar history chart for craftyjs/crafty

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does craftyjs/crafty do?

JavaScript Game Engine

What are the main features of craftyjs/crafty?

The main features of craftyjs/crafty are: Game Engines, Game Engines and Frameworks, Game Frameworks.

Which projects share features with craftyjs/crafty?

Projects with overlapping indexed features include: photonstorm/phaser — Phaser is a cross-platform 2D web game engine and framework designed for creating interactive experiences that run on… cocos2d/cocos2d-html5 — Cocos2d for Web Browsers. Built using JavaScript. almasb/fxgl — FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment… ambientrun/ambient — Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system… babylonjs/babylon.js — Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive… amzeratul/halley — Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity…

Projects sharing features with Crafty

These projects share indexed features with Crafty. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • photonstorm/phaserphotonstorm avatar

    photonstorm/phaser

    39,800View on GitHub↗

    Phaser is a cross-platform 2D web game engine and framework designed for creating interactive experiences that run on desktop and mobile web browsers. It serves as a GPU-accelerated rendering library and WebGL graphics engine for building two-dimensional games using HTML5 Canvas and WebGL. The engine features a dual-backend rendering pipeline that allows developers to switch between rendering paths. It distinguishes itself through high-performance graphics capabilities, including GPU-driven sprite batching for large-scale image management, a dynamic lighting system with self-shadows, and the

    JavaScript
    View on GitHub↗39,800
  • amzeratul/halleyamzeratul avatar

    amzeratul/halley

    3,837View on GitHub↗

    Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real

    C++
    View on GitHub↗3,837
  • almasb/fxglAlmasB avatar

    AlmasB/FXGL

    4,819View on GitHub↗

    FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management

    Kotlin
    View on GitHub↗4,819
  • ambientrun/ambientAmbientRun avatar

    AmbientRun/Ambient

    3,902View on GitHub↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
    View on GitHub↗3,902
Compare all 30 related projects→