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Engo is an open-source 2D game engine written in Go.
Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated renderer for drawing sprites, geometric shapes, and text, utilizing an optimized system of batching and transformation matrices. The project functions as a comprehensive toolkit for two-dimensional interactive applications, combining a graphics engine with a 2D vector math library for affine transformations and coordinate space projections. It includes a dedicated input manager that tracks keyboard presses and mouse movements using a polling-based system rather than asynchronous
I'm Ivan Polyacov and this is my code library which I'm making and using in my games and other projects since early 2000x at Apus Software. It is used in many games including Spectromancer, Astral Heroes and others. Most code I wrote myself, but some minor parts were taken from other sources.…
FNA - Accuracy-focused XNA4 reimplementation for open platforms
Nez is a free 2D focused framework that works with MonoGame and FNA
The main features of prime31/nez are: Creative Coding Frameworks, Game Frameworks, Game Development.
Open-source alternatives to prime31/nez include: faiface/pixel — Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated… hajimehoshi/ebiten — Ebiten is a cross-platform 2D game engine and framework for the Go programming language. It provides a… cooler2/apusgameengine — I'm Ivan Polyacov and this is my code library which I'm making and using in my games and other projects since early… engoengine/engo — Engo is an open-source 2D game engine written in Go. fna-xna/fna — FNA - Accuracy-focused XNA4 reimplementation for open platforms. monogame/monogame — MonoGame is a cross-platform game framework and C# game engine designed for the development of interactive software.…