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clay2d avatar

clay2d/clayArchived

0
View on GitHub↗
38 stars·5 forks·Haxe·MIT·12 views

Clay

Cross-platform 2d game framework

Features

  • Game Frameworks - Cross-platform 2D game framework.

Star history

Star history chart for clay2d/clayStar history chart for clay2d/clay

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does clay2d/clay do?

Cross-platform 2d game framework

What are the main features of clay2d/clay?

The main features of clay2d/clay are: Game Frameworks.

Which projects share features with clay2d/clay?

Projects with overlapping indexed features include: luanpotter/flame — Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene… ant-galaxy/oasis-engine — Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive… ceramic-engine/ceramic — Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios,… cocos2d/cocos2d-x — Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive… cooler2/apusgameengine — I'm Ivan Polyacov and this is my code library which I'm making and using in my games and other projects since early… amzeratul/halley — Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity…

Projects sharing features with Clay

These projects share indexed features with Clay. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • luanpotter/flameluanpotter avatar

    luanpotter/flame

    10,647View on GitHub↗

    Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio

    Dart
    View on GitHub↗10,647
  • ant-galaxy/oasis-engineant-galaxy avatar

    ant-galaxy/oasis-engine

    5,791View on GitHub↗

    Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive 2D and 3D applications for web and mobile platforms. It functions as a real-time 3D renderer and a physics simulation engine capable of producing interactive visual environments. The framework includes a visual scene editor that allows artists and developers to build, layout, and export project scenes through a graphical interface. This system supports visual scene composition and converts these layouts into structured data for runtime reconstruction. The engine's capabiliti

    TypeScript
    View on GitHub↗5,791
  • ceramic-engine/ceramicceramic-engine avatar

    ceramic-engine/ceramic

    351View on GitHub↗

    Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js webgl) and to unity projects

    Haxe
    View on GitHub↗351
  • amzeratul/halleyamzeratul avatar

    amzeratul/halley

    3,837View on GitHub↗

    Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real

    C++
    View on GitHub↗3,837
  • Compare all 30 related projects→