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coronalabs avatar

coronalabs/corona

0
View on GitHub↗
solar2d.com↗

Corona

Solar2D Game Engine main repository (ex Corona SDK)

Features

  • 2D Game Engines - Cross-platform mobile app and game development suite.

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  • Game Frameworks - Framework focused on rapid iteration and ease of use.
  • 2,846 stars·310 forks·C++·MIT·22 views

    Star history

    Star history chart for coronalabs/coronaStar history chart for coronalabs/corona

    How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

    Frequently asked questions

    What does coronalabs/corona do?

    Solar2D Game Engine main repository (ex Corona SDK)

    What are the main features of coronalabs/corona?

    The main features of coronalabs/corona are: 2D Game Engines, Game Frameworks.

    Which projects share features with coronalabs/corona?

    Projects with overlapping indexed features include: jhasse/jngl — Easy to use cross-platform 2D game library for C++. pygame/pygame — Pygame is a framework for building interactive 2D applications and games using the Python programming language. It… melonjs/melonjs — melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a… luanpotter/flame — Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene… ceramic-engine/ceramic — Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios,… amzeratul/halley — Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity…

    Projects sharing features with Corona

    These projects share indexed features with Corona. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
    • pygame/pygamepygame avatar

      pygame/pygame

      8,620View on GitHub↗

      Pygame is a framework for building interactive 2D applications and games using the Python programming language. It functions as a 2D graphics rendering engine, a game input and event manager, and a multimedia audio toolkit. The project serves as a wrapper for the Simple DirectMedia Layer, providing a Python interface for low-level access to graphics, audio, keyboard, mouse, and joystick hardware. Its capabilities cover 2D graphics rendering and image manipulation, digital audio playback and streaming, and the management of game entities and physics simulations. It also includes tools for rea

      Cgame-devgame-developmentgamedev
      View on GitHub↗8,620
    • jhasse/jngljhasse avatar

      jhasse/jngl

      316View on GitHub↗

      Easy to use cross-platform 2D game library for C++

      C++
      View on GitHub↗316
    • melonjs/melonjsmelonjs avatar

      melonjs/melonJS

      6,319View on GitHub↗

      melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan

      JavaScript
      View on GitHub↗6,319
    • luanpotter/flameluanpotter avatar

      luanpotter/flame

      10,647View on GitHub↗

      Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio

      Dart
      View on GitHub↗10,647
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