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Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects
The main features of ceramic-engine/ceramic are: Game Frameworks, Game engines.
Projects with overlapping indexed features include: haxeflixel/flixel — Free, cross-platform 2D game engine powered by Haxe and OpenFL. openfl/openfl — Introduction. luanpotter/flame — Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene… ant-galaxy/oasis-engine — Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive… cocos2d/cocos2d-x — Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive… clay2d/clay — Cross-platform 2d game framework.
Free, cross-platform 2D game engine powered by Haxe and OpenFL
Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio
Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive 2D and 3D applications for web and mobile platforms. It functions as a real-time 3D renderer and a physics simulation engine capable of producing interactive visual environments. The framework includes a visual scene editor that allows artists and developers to build, layout, and export project scenes through a graphical interface. This system supports visual scene composition and converts these layouts into structured data for runtime reconstruction. The engine's capabiliti