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Back to torquegameengines/torque2d

Projects sharing features with Torque2D

30 open-source projects similar to torquegameengines/torque2d, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • spring/springspring avatar

    spring/spring

    3,914View on GitHub↗

    Spring is a cross-platform game engine and framework designed specifically for the development and execution of multiplayer real-time strategy games. It provides a high-performance simulation environment for managing large-scale battles and unit movements across different operating systems using a shared codebase. The engine functions as a multiplayer game server and networking layer, coordinating real-time game state and match synchronization between remote players. It includes a dedicated lobby client system for multiplayer match coordination as well as the capability to execute single-play

    C++
    View on GitHub↗3,914
  • skypjack/enttskypjack avatar

    skypjack/entt

    12,294View on GitHub↗

    EnTT is a C++ library designed for data-oriented design and entity component system architecture. It provides a framework for managing game objects and simulation states by separating entity data from logic, allowing for the efficient organization and manipulation of large collections of related data objects. The library utilizes sparse sets to store entities and components in contiguous memory, which facilitates cache-friendly iteration and constant-time lookups. It employs template metaprogramming for compile-time type reflection and type-erasure techniques to provide a unified interface fo

    C++architectural-patternscppcpp17
    View on GitHub↗12,294
  • jhasse/jngljhasse avatar

    jhasse/jngl

    316View on GitHub↗

    Easy to use cross-platform 2D game library for C++

    C++
    View on GitHub↗316
  • gameplay3d/gameplaygameplay3d avatar

    gameplay3d/gameplay

    4,864View on GitHub↗

    Gameplay is a high-performance C++ game engine and cross-platform framework designed for developing 2D and 3D interactive games. It functions as both a 3D graphics engine for rendering environments and a 2D game development kit for creating sprite-based mechanics. The framework provides a cross-platform abstraction layer to ensure that game logic and graphics run across various hardware and software platforms using a shared codebase. The engine implements a hardware-accelerated rendering pipeline and component-based game logic to separate data from behavior. It utilizes a native C++ impleme

    C++c-plus-pluscross-platformengine
    View on GitHub↗4,864

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  • amzeratul/halleyamzeratul avatar

    amzeratul/halley

    3,837View on GitHub↗

    Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real

    C++
    View on GitHub↗3,837
  • atomicgameengine/atomicgameengineAtomicGameEngine avatar

    AtomicGameEngine/AtomicGameEngine

    3,453View on GitHub↗

    The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

    C++
    View on GitHub↗3,453
  • akihabara/akihabaraAkihabara avatar

    Akihabara/akihabara

    199View on GitHub↗

    Akihabara framework

    JavaScript
    View on GitHub↗199
  • axys1/axysaxys1 avatar

    axys1/axys

    1,399View on GitHub↗

    Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games. (a fork of Cocos2d-x-4.0)

    C++
    View on GitHub↗1,399
  • ambientrun/ambientAmbientRun avatar

    AmbientRun/Ambient

    3,902View on GitHub↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
    View on GitHub↗3,902
  • babylonjs/babylon.jsBabylonJS avatar

    BabylonJS/Babylon.js

    25,652View on GitHub↗

    Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover

    TypeScript
    View on GitHub↗25,652
  • bendangelo/entityjsbendangelo avatar

    bendangelo/entityjs

    186View on GitHub↗

    HTML5 entity-component game engine

    JavaScript
    View on GitHub↗186
  • bjorn/tiledbjorn avatar

    bjorn/tiled

    12,650View on GitHub↗

    Tiled is a visual editor for creating two-dimensional game environments, functioning as a tile map editor and game level design tool. It allows for the construction of game worlds by arranging reusable tile sets and assets into maps. The system includes a tile set manager to organize and modify collections of tiles that can be shared across multiple project maps. It supports the creation of complex environments through layered map composition and the placement of objects at precise coordinates. The editor provides capabilities for grid alignment, coordinate-based layouts, and the attachment

    C++
    View on GitHub↗12,650
  • bkaradzic/bgfxbkaradzic avatar

    bkaradzic/bgfx

    17,161View on GitHub↗

    bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource

    Cd3d11d3d12directx
    View on GitHub↗17,161
  • bladecoder/bladecoder-adventure-enginebladecoder avatar

    bladecoder/bladecoder-adventure-engine

    638View on GitHub↗

    Classic point and click adventure game engine and editor

    Java
    View on GitHub↗638
  • christopho/solaruschristopho avatar

    christopho/solarus

    728View on GitHub↗

    This repository was moved to GitLab: https://gitlab.com/solarus-games/solarus

    C++
    View on GitHub↗728
  • axmolengine/axmolaxmolengine avatar

    axmolengine/axmol

    1,399View on GitHub↗

    Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games. (a fork of Cocos2d-x-4.0)

    C++axmolaxmolenginecocos2d-x
    View on GitHub↗1,399
  • chilliworks/chillisourceChilliWorks avatar

    ChilliWorks/ChilliSource

    161View on GitHub↗

    An open source, cross-platform game engine designed for indie developers.

    C++
    View on GitHub↗161
  • circular-studios/dashCircular-Studios avatar

    Circular-Studios/Dash

    424View on GitHub↗

    A free and open 3D game engine written in D.

    D
    View on GitHub↗424
  • clintbellanger/flare-engineclintbellanger avatar

    clintbellanger/flare-engine

    40View on GitHub↗

    Free/Libre Action Roleplaying Engine (engine only)

    C++
    View on GitHub↗40
  • cocoatoucher/glidecocoatoucher avatar

    cocoatoucher/Glide

    506View on GitHub↗

    Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials

    Swift
    View on GitHub↗506
  • cocos2d/cocos2d-html5cocos2d avatar

    cocos2d/cocos2d-HTML5

    3,160View on GitHub↗

    Cocos2d for Web Browsers. Built using JavaScript.

    JavaScript
    View on GitHub↗3,160
  • cocos2d/cocos2d-iphonecocos2d avatar

    cocos2d/cocos2d-iphone

    4,045View on GitHub↗

    cocos2d-iphone is a framework for 2D game development and the creation of two-dimensional graphical applications. It enables cross-platform development for iOS and macOS using Objective-C and high-performance graphics rendering. The project provides tools for building interactive environments, including the creation of orthogonal, isometric, or hexagonal tile-based maps. It supports the implementation of rigid body dynamics and collision detection through a 2D physics simulation system. The framework covers a broad range of capabilities, including sprite-based rendering, audio playback manag

    Objective-C
    View on GitHub↗4,045
  • cocos2d/cocos2d-xcocos2d avatar

    cocos2d/cocos2d-x

    18,942View on GitHub↗

    Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive applications across mobile, desktop, and web platforms. It functions as a cross-platform game engine that utilizes an entity-component system to manage object lifecycles, behaviors, and spatial relationships within a unified codebase. The engine is distinguished by its specialized 2D graphics rendering pipeline, which is optimized for hardware-accelerated performance when displaying sprites, particle effects, and skeletal animations. It provides developers with low-level access to gr

    C++androidc-plus-pluscocos2d
    View on GitHub↗18,942
  • colleagueriley/rgfwColleagueRiley avatar

    ColleagueRiley/RGFW

    1,678View on GitHub↗
    Cc99cocoacross-platform
    View on GitHub↗1,678
  • craftyjs/craftycraftyjs avatar

    craftyjs/Crafty

    3,580View on GitHub↗

    JavaScript Game Engine

    JavaScript
    View on GitHub↗3,580
  • createjs/easeljscreatejs avatar

    createjs/easeljs

    8,168View on GitHub↗

    EaselJS is a JavaScript library for creating interactive 2D graphics and animations using the HTML5 Canvas element. It functions as a 2D animation framework, a canvas scene graph manager, and an interaction wrapper for detecting and responding to mouse and touch events. The library features a rendering pipeline that utilizes WebGL to increase the drawing performance of bitmap and cached content. It organizes visual elements into a hierarchical display list, allowing nested groups of 2D graphics objects to be transformed and animated as single units. Its capabilities cover the rendering of ve

    JavaScript
    View on GitHub↗8,168
  • dbartolini/crowndbartolini avatar

    dbartolini/crown

    28View on GitHub↗

    Crown Engine

    C++
    View on GitHub↗28
  • dem-net/dem.netdem-net avatar

    dem-net/dem.net

    352View on GitHub↗

    Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports

    C#
    View on GitHub↗352
  • dfabulich/choicescriptdfabulich avatar

    dfabulich/choicescript

    454View on GitHub↗

    ChoiceScript is a language for developing multiple-choice games.

    JavaScript
    View on GitHub↗454
  • bsvogler/wurfelenginesdkBSVogler avatar

    BSVogler/WurfelEngineSDK

    118View on GitHub↗

    Isometric game engine. Open world, block/voxel based and sprite rendering.

    Java
    View on GitHub↗118