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HTML5 entity-component game engine
The main features of bendangelo/entityjs are: Game Engines and Frameworks.
Projects with overlapping indexed features include: adamslair/duality — a 2D Game Development Framework. akihabara/akihabara — Akihabara framework. almasb/fxgl — FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment… ambientrun/ambient — Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system… atomicgameengine/atomicgameengine — The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript. adamatomic/flixel — flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over…
a 2D Game Development Framework
FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management
flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.