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ColleagueRiley avatar

ColleagueRiley/RGFW

0
View on GitHub↗
1,678 stars·73 forks·C·zlib·5 views

RGFW

Features

  • Game Engines and Frameworks - Lightweight multi-platform windowing and graphics library.
  • User Interface Frameworks - Multi-platform single-header GUI framework.

Star history

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Frequently asked questions

What are the main features of colleagueriley/rgfw?

The main features of colleagueriley/rgfw are: Game Engines and Frameworks, User Interface Frameworks.

What are some open-source alternatives to colleagueriley/rgfw?

Open-source alternatives to colleagueriley/rgfw include: ocornut/imgui — This project is an immediate-mode graphical user interface library designed for rapid development of tools and… immediate-mode-ui/nuklear — Nuklear is a minimal, header-only graphical user interface toolkit written in C. It utilizes an immediate-mode… akihabara/akihabara — Akihabara framework. ambientrun/ambient — Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system… antirez/linenoise — Linenoise is a lightweight C library for terminal line editing, command history management, and asynchronous input… almasb/fxgl — FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment…

Open-source alternatives to RGFW

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  • ocornut/imguiocornut avatar

    ocornut/imgui

    73,875View on GitHub↗

    This project is an immediate-mode graphical user interface library designed for rapid development of tools and debugging interfaces. By generating UI geometry every frame through procedural code, it eliminates the need for persistent state synchronization between application data and the interface. It is primarily intended for integration into existing rendering pipelines, where it produces raw vertex buffers and draw commands that are agnostic to the underlying graphics API. The library distinguishes itself through a highly decoupled architecture that supports complex, dockable, and multi-vi

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  • immediate-mode-ui/nuklearImmediate-Mode-UI avatar

    Immediate-Mode-UI/Nuklear

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    Nuklear is a minimal, header-only graphical user interface toolkit written in C. It utilizes an immediate-mode rendering model, where the interface is reconstructed and drawn directly within the application loop each frame. This approach eliminates the need for persistent widget state or complex synchronization between the interface and underlying application data. The library is designed for portability and integration into resource-constrained environments. It requires the host application to manage memory manually, allowing it to function in systems that lack standard library support. By d

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  • akihabara/akihabaraAkihabara avatar

    Akihabara/akihabara

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    Akihabara framework

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  • almasb/fxglAlmasB avatar

    AlmasB/FXGL

    4,819View on GitHub↗

    FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management

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See all 30 alternatives to RGFW→