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EnTT is a C++ library designed for data-oriented design and entity component system architecture. It provides a framework for managing game objects and simulation states by separating entity data from logic, allowing for the efficient organization and manipulation of large collections of related data objects. The library utilizes sparse sets to store entities and components in contiguous memory, which facilitates cache-friendly iteration and constant-time lookups. It employs template metaprogramming for compile-time type reflection and type-erasure techniques to provide a unified interface fo
Gameplay is a high-performance C++ game engine and cross-platform framework designed for developing 2D and 3D interactive games. It functions as both a 3D graphics engine for rendering environments and a 2D game development kit for creating sprite-based mechanics. The framework provides a cross-platform abstraction layer to ensure that game logic and graphics run across various hardware and software platforms using a shared codebase. The engine implements a hardware-accelerated rendering pipeline and component-based game logic to separate data from behavior. It utilizes a native C++ impleme
Spring is a cross-platform game engine and framework designed specifically for the development and execution of multiplayer real-time strategy games. It provides a high-performance simulation environment for managing large-scale battles and unit movements across different operating systems using a shared codebase. The engine functions as a multiplayer game server and networking layer, coordinating real-time game state and match synchronization between remote players. It includes a dedicated lobby client system for multiplayer match coordination as well as the capability to execute single-play
A completely free, open-source, 2D game engine built on proven torque technology.
The main features of torquegameengines/torque2d are: Game Engines and Frameworks, Game Engines.
Projects with overlapping indexed features include: skypjack/entt — EnTT is a C++ library designed for data-oriented design and entity component system architecture. It provides a… spring/spring — Spring is a cross-platform game engine and framework designed specifically for the development and execution of… gameplay3d/gameplay — Gameplay is a high-performance C++ game engine and cross-platform framework designed for developing 2D and 3D… jhasse/jngl — Easy to use cross-platform 2D game library for C++. amzeratul/halley — Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity… akihabara/akihabara — Akihabara framework.