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Back to cocoatoucher/glide

Projects sharing features with Glide

30 open-source projects similar to cocoatoucher/glide, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • melonjs/melonjsmelonjs avatar

    melonjs/melonJS

    6,319View on GitHub↗

    melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan

    JavaScript
    View on GitHub↗6,319
  • veandco/go-sdl2veandco avatar

    veandco/go-sdl2

    2,325View on GitHub↗

    SDL2 binding for Go

    Cbindinggomaintainer-wanted
    View on GitHub↗2,325
  • digitsensitive/junodigitsensitive avatar

    digitsensitive/juno

    25View on GitHub↗

    Juno is a simple and lightweight 2D game framework written in TypeScript for making tiny pixel style HTML5 Games

    TypeScript
    View on GitHub↗25
  • ikpil/box2d.netikpil avatar

    ikpil/Box2D.NET

    185View on GitHub↗

    Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers

    C#2d2d-gamebox2d
    View on GitHub↗185
  • nvzqz/sagenvzqz avatar

    nvzqz/Sage

    375View on GitHub↗

    A cross-platform chess library for Swift

    Swift
    View on GitHub↗375

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  • ungerik/go3dungerik avatar

    ungerik/go3d

    339View on GitHub↗

    A performance oriented 2D/3D math package for Go

    Go
    View on GitHub↗339
  • faiface/pixelfaiface avatar

    faiface/pixel

    4,525View on GitHub↗

    Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated renderer for drawing sprites, geometric shapes, and text, utilizing an optimized system of batching and transformation matrices. The project functions as a comprehensive toolkit for two-dimensional interactive applications, combining a graphics engine with a 2D vector math library for affine transformations and coordinate space projections. It includes a dedicated input manager that tracks keyboard presses and mouse movements using a polling-based system rather than asynchronous

    Go
    View on GitHub↗4,525
  • fosterframework/fosterFosterFramework avatar

    FosterFramework/Foster

    836View on GitHub↗

    A small C# game framework

    C#2dcross-platformcsharp
    View on GitHub↗836
  • gen2brain/raylib-gogen2brain avatar

    gen2brain/raylib-go

    2,463View on GitHub↗

    Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

    Candroidgame-enginegolang
    View on GitHub↗2,463
  • iioinc/iio.jsiioinc avatar

    iioinc/iio.js

    458View on GitHub↗

    iio Engine: A JavaScript game engine for HTML5 Canvas

    JavaScript
    View on GitHub↗458
  • libgdx/libgdxlibgdx avatar

    libgdx/libgdx

    24,816View on GitHub↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Java2d3dandroid
    View on GitHub↗24,816
  • name5566/leafname5566 avatar

    name5566/leaf

    5,513View on GitHub↗

    Leaf is a game server framework written in Go designed for building multiplayer game backends. It provides a modular backend architecture that organizes server logic into independent modules and includes a concurrent task scheduler for managing ordered, delayed, or recurring functions. The framework features a TCP and WebSocket server that manages simultaneous connections through a single interface. It incorporates a message router capable of decoding Protobuf and JSON data to map incoming network packets to specific internal server modules. The system includes capabilities for multi-protoco

    Go
    View on GitHub↗5,513
  • rajawali/rajawaliRajawali avatar

    Rajawali/Rajawali

    2,411View on GitHub↗

    Android OpenGL ES 2.0/3.0 Engine

    Java
    View on GitHub↗2,411
  • topfreegames/pitayatopfreegames avatar

    topfreegames/pitaya

    2,792View on GitHub↗

    Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

    Go
    View on GitHub↗2,792
  • g3n/engineg3n avatar

    g3n/engine

    3,098View on GitHub↗

    Go 3D Game Engine (http://g3n.rocks)

    Go3d-engine3d-game-engine3d-graphics
    View on GitHub↗3,098
  • engoengine/engoEngoEngine avatar

    EngoEngine/engo

    1,815View on GitHub↗

    Engo is an open-source 2D game engine written in Go.

    Goengoentity-component-systemgame-engine
    View on GitHub↗1,815
  • flame-engine/awesome-flameflame-engine avatar

    flame-engine/awesome-flame

    1,361View on GitHub↗

    An awesome list that curates the best Flame games, projects, libraries, tools, tutorials, articles and more.

    awesomeawesome-listflame
    View on GitHub↗1,361
  • flame-engine/flameflame-engine avatar

    flame-engine/flame

    10,646View on GitHub↗

    Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis

    Dartdartflameflutter
    View on GitHub↗10,646
  • azul3d/engineA

    azul3d/engine

    0View on GitHub↗
    View on GitHub↗0
  • adamslair/dualityAdamsLair avatar

    AdamsLair/duality

    1,428View on GitHub↗

    a 2D Game Development Framework

    C#c-sharpcsharpdotnet
    View on GitHub↗1,428
  • hajimehoshi/ebitenhajimehoshi avatar

    hajimehoshi/ebiten

    13,244View on GitHub↗

    Ebiten is a cross-platform 2D game engine and framework for the Go programming language. It provides a hardware-accelerated 2D renderer and a multi-input handling library to develop two-dimensional games with a single codebase. The engine is designed for broad deployment, allowing applications to be compiled and run across desktops, mobile devices, web browsers, and gaming consoles. It distinguishes itself by integrating custom shader programming for specialized visual effects and providing haptic feedback control for mobile devices and gamepads. The framework covers core game development ca

    Goebitenebitenginegame
    View on GitHub↗13,244
  • beefsack/go-astarbeefsack avatar

    beefsack/go-astar

    629View on GitHub↗

    Go implementation of the A* search algorithm

    Go
    View on GitHub↗629
  • jhasse/jngljhasse avatar

    jhasse/jngl

    316View on GitHub↗

    Easy to use cross-platform 2D game library for C++

    C++
    View on GitHub↗316
  • joelotter/termloopJoelOtter avatar

    JoelOtter/termloop

    1,470View on GitHub↗
    Gogame-enginegolangterminal
    View on GitHub↗1,470
  • lonng/nanolonng avatar

    lonng/nano

    3,173View on GitHub↗

    Nano is a distributed application framework designed for building systems using an actor-based messaging model. It functions as a distributed actor framework that decouples components through asynchronous messaging to maintain state isolation across a server cluster. The system acts as a cluster message dispatcher and session-aware request router, tracking client state to route incoming messages to the specific agent holding the session data. It utilizes a distributed agent registry to coordinate the dispatching of messages between multiple application instances acting as agents. The framewo

    Godistributed-systemsgamegolang
    View on GitHub↗3,173
  • ikpil/dotrecastikpil avatar

    ikpil/DotRecast

    899View on GitHub↗

    DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers

    C#aicrowd-simulationcsharp
    View on GitHub↗899
  • oakmound/oakoakmound avatar

    oakmound/oak

    1,658View on GitHub↗

    A pure Go game engine

    Go
    View on GitHub↗1,658
  • ppy/osu-frameworkppy avatar

    ppy/osu-framework

    1,972View on GitHub↗

    A game framework written with osu! in mind.

    C#game-enginegame-frameworkshacktoberfest
    View on GitHub↗1,972
  • bladecoder/bladecoder-adventure-enginebladecoder avatar

    bladecoder/bladecoder-adventure-engine

    638View on GitHub↗

    Classic point and click adventure game engine and editor

    Java
    View on GitHub↗638
  • xiaonanln/goworldxiaonanln avatar

    xiaonanln/goworld

    2,718View on GitHub↗

    Scalable Distributed Game Server Engine with Hot Swapping in Golang

    Go
    View on GitHub↗2,718