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digitsensitive/juno

0
View on GitHub↗
25 stars·2 forks·TypeScript·MIT·3 views

Juno

Juno is a simple and lightweight 2D game framework written in TypeScript for making tiny pixel style HTML5 Games

Features

  • 2D Game Engines - Lightweight 2D game framework in TypeScript.
  • Game Engines and Frameworks - Lightweight 2D framework for TypeScript.

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Open-source alternatives to Juno

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Frequently asked questions

What does digitsensitive/juno do?

Juno is a simple and lightweight 2D game framework written in TypeScript for making tiny pixel style HTML5 Games

What are the main features of digitsensitive/juno?

The main features of digitsensitive/juno are: 2D Game Engines, Game Engines and Frameworks.

What are some open-source alternatives to digitsensitive/juno?

Open-source alternatives to digitsensitive/juno include: melonjs/melonjs — melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a… jhasse/jngl — Easy to use cross-platform 2D game library for C++. bladecoder/bladecoder-adventure-engine — Classic point and click adventure game engine and editor. cocoatoucher/glide — Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials. iioinc/iio.js — iio Engine: A JavaScript game engine for HTML5 Canvas. ambientrun/ambient — Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system…