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topfreegames avatar

topfreegames/pitaya

0
View on GitHub↗
2,792 stars·533 forks·Go·MIT·12 views

Pitaya

Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

Features

  • Game Server Frameworks - Scalable game server framework in Go.
  • Developer Frameworks - A scalable game server framework with clustering support.
  • Game Development - Scalable game server framework with cluster support.
  • Game Server Frameworks - Scalable game server framework for Go.
  • Game Development - Scalable game server framework with cluster support.

Star history

Star history chart for topfreegames/pitayaStar history chart for topfreegames/pitaya

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with Pitaya

These projects share indexed features with Pitaya. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • name5566/leafname5566 avatar

    name5566/leaf

    5,513View on GitHub↗

    Leaf is a game server framework written in Go designed for building multiplayer game backends. It provides a modular backend architecture that organizes server logic into independent modules and includes a concurrent task scheduler for managing ordered, delayed, or recurring functions. The framework features a TCP and WebSocket server that manages simultaneous connections through a single interface. It incorporates a message router capable of decoding Protobuf and JSON data to map incoming network packets to specific internal server modules. The system includes capabilities for multi-protoco

    Go
    View on GitHub↗5,513
  • xiaonanln/goworldxiaonanln avatar

    xiaonanln/goworld

    2,718View on GitHub↗

    Scalable Distributed Game Server Engine with Hot Swapping in Golang

    Go
    View on GitHub↗2,718
  • lonng/nanolonng avatar

    lonng/nano

    3,173View on GitHub↗

    Nano is a distributed application framework designed for building systems using an actor-based messaging model. It functions as a distributed actor framework that decouples components through asynchronous messaging to maintain state isolation across a server cluster. The system acts as a cluster message dispatcher and session-aware request router, tracking client state to route incoming messages to the specific agent holding the session data. It utilizes a distributed agent registry to coordinate the dispatching of messages between multiple application instances acting as agents. The framewo

    Godistributed-systemsgamegolang
    View on GitHub↗3,173
  • xtaci/gonetxtaci avatar

    xtaci/gonet

    1,287View on GitHub↗

    A Game Server Skeleton in golang.

    Go
    View on GitHub↗1,287
Compare all 30 related projects→

Frequently asked questions

What does topfreegames/pitaya do?

Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

What are the main features of topfreegames/pitaya?

The main features of topfreegames/pitaya are: Game Server Frameworks, Developer Frameworks, Game Development.

Which projects share features with topfreegames/pitaya?

Projects with overlapping indexed features include: name5566/leaf — Leaf is a game server framework written in Go designed for building multiplayer game backends. It provides a modular… xtaci/gonet — A Game Server Skeleton in golang. lonng/nano — Nano is a distributed application framework designed for building systems using an actor-based messaging model. It… xiaonanln/goworld — Scalable Distributed Game Server Engine with Hot Swapping in Golang. cocoatoucher/glide — Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials. dobyte/due — 基于Go语言开发的高性能分布式游戏服务器框架.