30 open-source projects similar to atomicptr/ld55, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Ld55 alternative.
Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web environments. It provides a framework for managing the movement and physical interactions of individual objects across a coordinate system, utilizing a collection of mathematical functions to calculate trajectories and collision responses. The library employs Verlet-based integration to maintain stability by tracking coordinate history, avoiding the need for explicit velocity or acceleration variables. It enforces deterministic behavior through fixed-step time stepping, which ensures con
Pure C# 3D real time physics simulation library, now with a higher version number.
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
Vulkan header generator and Vulkan OOP-style API wrapper for Object Pascal (FreePascal >= 3.3.1 FPC trunk and any recent current Delphi version)
Fully auto-generated Common Lisp bindings to Raylib (6.0/5.5) and Raygui (4.0) using claw and cffi-object
An easy-to-use but flexible game framework based on Raylib for Common Lisp.
Library for getting into gamedev with Common Lisp! Very simple interface to graphics, audio and input.
A 3D-graphic and game engine for Delphi, DirectX 11 and Windows. It was used to develop the free-to-play multiplayer game Rise of Legions.
A curated list of awesome libraries, snippets, guides, and projects for GameMaker.
A curated list of awesome things related to Roblox OSS.
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
FreePascal / Delphi bindings for dear ImGui with docking v1.90.0
This is archived, because I can't maintain it for the forseeable future. I may be able to come back to this eventually, but for now at least hopefully the community can still fork / fix things as they need.
A curated list of tools, tutorials, examples, and much more, for the awesome game development engines Construct 2 and Construct 3
I'm Ivan Polyacov and this is my code library which I'm making and using in my games and other projects since early 2000x at Apus Software. It is used in many games including Spectromancer, Astral Heroes and others. Most code I wrote myself, but some minor parts were taken from other sources.…
Simple and effective library with an open source intended for the searching of the shortest paths by algorithms A\/WA\ for maps based on tiles with 4 (simple), 8 (diagonal/diagonalex) or 6 (hexagonal) neighbors.
Resources for game development on haxe
:video_game: :pencil: A list of Game Development resources to make magic happen.
Engo is an open-source 2D game engine written in Go.
Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated renderer for drawing sprites, geometric shapes, and text, utilizing an optimized system of batching and transformation matrices. The project functions as a comprehensive toolkit for two-dimensional interactive applications, combining a graphics engine with a 2D vector math library for affine transformations and coordinate space projections. It includes a dedicated input manager that tracks keyboard presses and mouse movements using a polling-based system rather than asynchronous
FNA - Accuracy-focused XNA4 reimplementation for open platforms
a 2D Game Development Framework