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Back to g3n/engine

Open-source alternatives to Engine

30 open-source projects similar to g3n/engine, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Engine alternative.

  • oakmound/oakoakmound avatar

    oakmound/oak

    1,658View on GitHub↗

    A pure Go game engine

    Go
    View on GitHub↗1,658
  • adamslair/dualityAdamsLair avatar

    AdamsLair/duality

    1,428View on GitHub↗

    a 2D Game Development Framework

    C#c-sharpcsharpdotnet
    View on GitHub↗1,428
  • gen2brain/raylib-gogen2brain avatar

    gen2brain/raylib-go

    2,463View on GitHub↗

    Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

    Candroidgame-enginegolang
    View on GitHub↗2,463
  • nvzqz/sagenvzqz avatar

    nvzqz/Sage

    375View on GitHub↗

    A cross-platform chess library for Swift

    Swift
    View on GitHub↗375
  • topfreegames/pitayatopfreegames avatar

    topfreegames/pitaya

    2,792View on GitHub↗

    Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

    Go
    View on GitHub↗2,792
  • stevinz/awesome-game-engine-devstevinz avatar

    stevinz/awesome-game-engine-dev

    1,371View on GitHub↗

    Awesome list of resources for Game Engine Development.

    articlesassetsawesome
    View on GitHub↗1,371

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  • faiface/pixelfaiface avatar

    faiface/pixel

    4,525View on GitHub↗

    Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated renderer for drawing sprites, geometric shapes, and text, utilizing an optimized system of batching and transformation matrices. The project functions as a comprehensive toolkit for two-dimensional interactive applications, combining a graphics engine with a 2D vector math library for affine transformations and coordinate space projections. It includes a dedicated input manager that tracks keyboard presses and mouse movements using a polling-based system rather than asynchronous

    Go
    View on GitHub↗4,525
  • flame-engine/flameflame-engine avatar

    flame-engine/flame

    10,646View on GitHub↗

    Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis

    Dartdartflameflutter
    View on GitHub↗10,646
  • ikpil/box2d.netikpil avatar

    ikpil/Box2D.NET

    185View on GitHub↗

    Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers

    C#2d2d-gamebox2d
    View on GitHub↗185
  • name5566/leafname5566 avatar

    name5566/leaf

    5,513View on GitHub↗

    Leaf is a game server framework written in Go designed for building multiplayer game backends. It provides a modular backend architecture that organizes server logic into independent modules and includes a concurrent task scheduler for managing ordered, delayed, or recurring functions. The framework features a TCP and WebSocket server that manages simultaneous connections through a single interface. It incorporates a message router capable of decoding Protobuf and JSON data to map incoming network packets to specific internal server modules. The system includes capabilities for multi-protoco

    Go
    View on GitHub↗5,513
  • xiaonanln/goworldxiaonanln avatar

    xiaonanln/goworld

    2,718View on GitHub↗

    Scalable Distributed Game Server Engine with Hot Swapping in Golang

    Go
    View on GitHub↗2,718
  • veandco/go-sdl2veandco avatar

    veandco/go-sdl2

    2,325View on GitHub↗

    SDL2 binding for Go

    Cbindinggomaintainer-wanted
    View on GitHub↗2,325
  • ungerik/go3dungerik avatar

    ungerik/go3d

    339View on GitHub↗

    A performance oriented 2D/3D math package for Go

    Go
    View on GitHub↗339
  • xtaci/gonetxtaci avatar

    xtaci/gonet

    1,287View on GitHub↗

    A Game Server Skeleton in golang.

    Go
    View on GitHub↗1,287
  • cocoatoucher/glidecocoatoucher avatar

    cocoatoucher/Glide

    506View on GitHub↗

    Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials

    Swift
    View on GitHub↗506
  • engoengine/engoEngoEngine avatar

    EngoEngine/engo

    1,815View on GitHub↗

    Engo is an open-source 2D game engine written in Go.

    Goengoentity-component-systemgame-engine
    View on GitHub↗1,815
  • azul3d/engineA

    azul3d/engine

    0View on GitHub↗
    View on GitHub↗0
  • flame-engine/awesome-flameflame-engine avatar

    flame-engine/awesome-flame

    1,361View on GitHub↗

    An awesome list that curates the best Flame games, projects, libraries, tools, tutorials, articles and more.

    awesomeawesome-listflame
    View on GitHub↗1,361
  • beefsack/go-astarbeefsack avatar

    beefsack/go-astar

    629View on GitHub↗

    Go implementation of the A* search algorithm

    Go
    View on GitHub↗629
  • hajimehoshi/ebitenhajimehoshi avatar

    hajimehoshi/ebiten

    13,244View on GitHub↗

    Ebiten is a cross-platform 2D game engine and framework for the Go programming language. It provides a hardware-accelerated 2D renderer and a multi-input handling library to develop two-dimensional games with a single codebase. The engine is designed for broad deployment, allowing applications to be compiled and run across desktops, mobile devices, web browsers, and gaming consoles. It distinguishes itself by integrating custom shader programming for specialized visual effects and providing haptic feedback control for mobile devices and gamepads. The framework covers core game development ca

    Goebitenebitenginegame
    View on GitHub↗13,244
  • joelotter/termloopJoelOtter avatar

    JoelOtter/termloop

    1,470View on GitHub↗
    Gogame-enginegolangterminal
    View on GitHub↗1,470
  • lonng/nanolonng avatar

    lonng/nano

    3,173View on GitHub↗

    Nano is a distributed application framework designed for building systems using an actor-based messaging model. It functions as a distributed actor framework that decouples components through asynchronous messaging to maintain state isolation across a server cluster. The system acts as a cluster message dispatcher and session-aware request router, tracking client state to route incoming messages to the specific agent holding the session data. It utilizes a distributed agent registry to coordinate the dispatching of messages between multiple application instances acting as agents. The framewo

    Godistributed-systemsgamegolang
    View on GitHub↗3,173
  • boomingtech/piccoloBoomingTech avatar

    BoomingTech/Piccolo

    6,638View on GitHub↗

    Piccolo is a mini game engine designed for building small-scale games with cross-platform support. It compiles and runs on Windows, macOS, and Linux from a unified codebase, and includes an editor integration for live editing and debugging. The engine uses a component-based entity system with data-oriented design, storing component data in contiguous arrays for cache-friendly iteration. It features a fixed timestep game loop that decouples simulation updates from rendering frame rate, and provides a physics debug overlay that renders visual shapes from simulation data synchronized with the ed

    C++cpluspluscppgame-development
    View on GitHub↗6,638
  • soulwire/coffee-physicssoulwire avatar

    soulwire/Coffee-Physics

    1,053View on GitHub↗

    Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web environments. It provides a framework for managing the movement and physical interactions of individual objects across a coordinate system, utilizing a collection of mathematical functions to calculate trajectories and collision responses. The library employs Verlet-based integration to maintain stability by tracking coordinate history, avoiding the need for explicit velocity or acceleration variables. It enforces deterministic behavior through fixed-step time stepping, which ensures con

    CoffeeScript
    View on GitHub↗1,053
  • atomicptr/animaA

    atomicptr/anima

    0View on GitHub↗

    A 2D animation library for Odin

    View on GitHub↗0
  • borodust/trivial-gamekitborodust avatar

    borodust/trivial-gamekit

    177View on GitHub↗

    Library for getting into gamedev with Common Lisp! Very simple interface to graphics, audio and input.

    Common Lisp
    View on GitHub↗177
  • asbott/jamgineasbott avatar

    asbott/jamgine

    86View on GitHub↗

    My personal sandbox/portfolio.

    Odin
    View on GitHub↗86
  • aframevr/aframeaframevr avatar

    aframevr/aframe

    17,557View on GitHub↗

    A-Frame is a declarative 3D scene engine and WebXR framework used to build virtual and augmented reality experiences directly in the web browser. It utilizes an entity component system where generic objects are assigned behaviors through attachable components and lifecycle hooks. The framework allows the assembly of immersive environments using HTML-like markup to define geometries, lighting, and materials. It implements WebXR standards to ensure consistent playback across different hardware and browsers, including support for VR headsets, desktops, and mobile devices. The system covers a br

    JavaScript3daframeaugmented-reality
    View on GitHub↗17,557
  • boyan01/flutter-tetrisboyan01 avatar

    boyan01/flutter-tetris

    1,671View on GitHub↗

    a tetris game powered by flutter. 使用flutter开发俄罗斯方块。

    Dart
    View on GitHub↗1,671
  • bohonghuang/eonbohonghuang avatar

    bohonghuang/eon

    47View on GitHub↗

    An easy-to-use but flexible game framework based on Raylib for Common Lisp.

    Common Lisp
    View on GitHub↗47