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xtaci avatar

xtaci/gonetArchived

0
View on GitHub↗
1,287 stars·290 forks·Go·MIT·5 views

Gonet

A Game Server Skeleton in golang.

Features

  • Game Development - Game server framework.
  • Game Server Frameworks - Concise game server framework for Go.
  • Game Development - Game server skeleton implementation.

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Frequently asked questions

What does xtaci/gonet do?

A Game Server Skeleton in golang.

What are the main features of xtaci/gonet?

The main features of xtaci/gonet are: Game Development, Game Server Frameworks.

What are some open-source alternatives to xtaci/gonet?

Open-source alternatives to xtaci/gonet include: topfreegames/pitaya — Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through… name5566/leaf — Leaf is a game server framework written in Go designed for building multiplayer game backends. It provides a modular… lonng/nano — Nano is a distributed application framework designed for building systems using an actor-based messaging model. It… faiface/pixel — Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated… engoengine/engo — Engo is an open-source 2D game engine written in Go. beefsack/go-astar — Go implementation of the A* search algorithm.

Open-source alternatives to Gonet

Similar open-source projects, ranked by how many features they share with Gonet.
  • name5566/leafname5566 avatar

    name5566/leaf

    5,513View on GitHub↗

    Leaf is a game server framework written in Go designed for building multiplayer game backends. It provides a modular backend architecture that organizes server logic into independent modules and includes a concurrent task scheduler for managing ordered, delayed, or recurring functions. The framework features a TCP and WebSocket server that manages simultaneous connections through a single interface. It incorporates a message router capable of decoding Protobuf and JSON data to map incoming network packets to specific internal server modules. The system includes capabilities for multi-protoco

    Go
    View on GitHub↗5,513
  • topfreegames/pitayatopfreegames avatar

    topfreegames/pitaya

    2,792View on GitHub↗

    Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

    Go
    View on GitHub↗2,792
  • lonng/nanolonng avatar

    lonng/nano

    3,173View on GitHub↗

    Nano is a distributed application framework designed for building systems using an actor-based messaging model. It functions as a distributed actor framework that decouples components through asynchronous messaging to maintain state isolation across a server cluster. The system acts as a cluster message dispatcher and session-aware request router, tracking client state to route incoming messages to the specific agent holding the session data. It utilizes a distributed agent registry to coordinate the dispatching of messages between multiple application instances acting as agents. The framewo

    Godistributed-systemsgamegolang
    View on GitHub↗3,173
  • cocoatoucher/glidecocoatoucher avatar

    cocoatoucher/Glide

    506View on GitHub↗

    Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials

    Swift
    View on GitHub↗506
  • See all 30 alternatives to Gonet→