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xtaci avatar

xtaci/gonetArchived

0
View on GitHub↗
1,287 stars·290 forks·Go·MIT·14 views

Gonet

A Game Server Skeleton in golang.

Features

  • Game Development - Game server framework.
  • Game Server Frameworks - Concise game server framework for Go.
  • Game Development - Game server skeleton implementation.

Star history

Star history chart for xtaci/gonetStar history chart for xtaci/gonet

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with Gonet

These projects share indexed features with Gonet. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • name5566/leafname5566 avatar

    name5566/leaf

    5,513View on GitHub↗

    Leaf is a game server framework written in Go designed for building multiplayer game backends. It provides a modular backend architecture that organizes server logic into independent modules and includes a concurrent task scheduler for managing ordered, delayed, or recurring functions. The framework features a TCP and WebSocket server that manages simultaneous connections through a single interface. It incorporates a message router capable of decoding Protobuf and JSON data to map incoming network packets to specific internal server modules. The system includes capabilities for multi-protoco

    Go
    View on GitHub↗5,513
  • topfreegames/pitayatopfreegames avatar

    topfreegames/pitaya

    2,792View on GitHub↗

    Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

    Go
    View on GitHub↗2,792
  • lonng/nanolonng avatar

    lonng/nano

    3,173View on GitHub↗

    Nano is a distributed application framework designed for building systems using an actor-based messaging model. It functions as a distributed actor framework that decouples components through asynchronous messaging to maintain state isolation across a server cluster. The system acts as a cluster message dispatcher and session-aware request router, tracking client state to route incoming messages to the specific agent holding the session data. It utilizes a distributed agent registry to coordinate the dispatching of messages between multiple application instances acting as agents. The framewo

    Godistributed-systemsgamegolang
    View on GitHub↗3,173
  • cocoatoucher/glidecocoatoucher avatar

    cocoatoucher/Glide

    506View on GitHub↗

    Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials

    Swift
    View on GitHub↗506
Compare all 30 related projects→

Frequently asked questions

What does xtaci/gonet do?

A Game Server Skeleton in golang.

What are the main features of xtaci/gonet?

The main features of xtaci/gonet are: Game Development, Game Server Frameworks.

Which projects share features with xtaci/gonet?

Projects with overlapping indexed features include: topfreegames/pitaya — Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through… name5566/leaf — Leaf is a game server framework written in Go designed for building multiplayer game backends. It provides a modular… lonng/nano — Nano is a distributed application framework designed for building systems using an actor-based messaging model. It… faiface/pixel — Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated… engoengine/engo — Engo is an open-source 2D game engine written in Go. beefsack/go-astar — Go implementation of the A* search algorithm.