30 open-source projects similar to dobyte/due, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
Nakama is a distributed server framework designed for real-time multiplayer games and social applications. It provides an authoritative runtime environment for executing game logic, ensuring consistent state and cheat-resistant gameplay across diverse client platforms. The system acts as a centralized backend, managing persistent player identities, social graphs, and real-time communication channels to support complex multiplayer interactions. The platform distinguishes itself through an integrated suite of LiveOps tools that allow developers to manage game economies, schedule time-bound even
TrinityCore is an open-source game backend and MMORPG game server emulator. It is implemented as a C++ game engine designed to handle real-time network traffic and game state synchronization, utilizing a MySQL database schema to store player profiles, inventories, and world state. The project provides the infrastructure necessary for MMORPG server hosting and private game server administration. It includes tools for game world customization, allowing for the modification of game mechanics, item statistics, and quest scripts. The system manages virtual world infrastructure through multi-threa
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
NoahGameFrame is a distributed game server framework designed for real-time multiplayer games. It utilizes an actor model backend to manage game state and logic through an asynchronous, event-driven system that distributes workloads across multiple CPUs. The framework features a scriptable server environment that integrates external scripting languages, allowing for updates to game behavior and mechanics without restarting the server. It also employs a plugin-based architecture with an interface-oriented design to enable the addition of custom application logic and modular engine extensions.
Skynet is a distributed game server framework designed for building scalable online game backends. It utilizes distributed actor-based clusters and real-time network communication to manage high-concurrency session coordination across multiple nodes. The framework includes a cluster management orchestrator for coordinating services via cluster-wide messaging and dynamic configuration updates. It features a multi-protocol network gateway supporting TCP, UDP, and WebSockets, alongside a data encoding layer using BSON and Sproto serialization for efficient information transfer between distribute
mqant是一款基于Golang语言的简洁,高效,高性能的分布式微服务游戏服务器框架,研发的初衷是要实现一款能支持高并发,高性能,高实时性,的游戏服务器框架,也希望mqant未来能够做即时通讯和物联网方面的应用
KBEngine is a distributed game server engine and backend infrastructure designed for massively multiplayer online environments. It provides a multi-process architecture to handle high player concurrency and real-time interactions within a shared virtual world. The system features a scriptable game logic framework that combines a high-performance core with a high-level scripting language. This allows for game behavior modifications through a hot-fixable runtime that updates logic without requiring server restarts. The engine manages server scaling via dynamic load balancing across multiple ha
Leaf is a game server framework written in Go designed for building multiplayer game backends. It provides a modular backend architecture that organizes server logic into independent modules and includes a concurrent task scheduler for managing ordered, delayed, or recurring functions. The framework features a TCP and WebSocket server that manages simultaneous connections through a single interface. It incorporates a message router capable of decoding Protobuf and JSON data to map incoming network packets to specific internal server modules. The system includes capabilities for multi-protoco
Cuberite is a high-performance multiplayer game server for Java Edition clients, designed to provide a low-memory and low-CPU environment for hosting shared virtual spaces. The server is built for cross-platform deployment across various operating systems and hardware types. It allows for the extension of game mechanics and server logic through a Lua scripting interface, enabling functionality changes without recompiling the core engine. The project includes tools for server administration via a remote console and world data management for analyzing statistics and optimizing save file storag
MagicOnion is a .NET RPC framework used to build type-safe remote procedure call services using shared interfaces for communication between servers and clients. It functions as a binary serialization framework and a distributed service orchestrator, providing a network layer for low-latency streaming and real-time data exchange. The project distinguishes itself through an AOT-compatible network client that uses source generators to support ahead-of-time compilation in restricted runtime environments. It enables bidirectional communication and real-time data streaming, allowing servers and mul
ET is a C# game server framework and distributed actor model runtime designed for large-scale multiplayer environments. It provides a comprehensive toolkit for building distributed game backends, incorporating a multiplayer network transport layer and a specialized suite for game AI and pathfinding. The framework is distinguished by its use of a distributed actor model to scale processing across multiple threads and servers, utilizing isolated actors for state management and messaging. It features a unified codebase architecture that allows shared logic between the server and client, enabling
Colyseus is a real-time multiplayer game framework for Node.js that provides an authoritative server model, delta-compressed state synchronization, and room-based session orchestration. It is designed to handle the core infrastructure of multiplayer games, including matchmaking, state management, and scalable process distribution across multiple servers. The framework distinguishes itself through its schema-based state definition, which enables automatic serialization and change tracking, combined with a binary WebSocket protocol for low-latency updates. Its matchmaking pipeline routes player
Agones is a Kubernetes game server orchestrator designed for deploying, scaling, and managing dedicated multiplayer game server processes across a distributed cluster. It provides the core infrastructure needed to provision individual or grouped server processes to support real-time multiplayer gaming sessions. The system includes a fleet manager to automate the lifecycle of server groups based on player demand and a health monitor to track the connectivity and operational status of active processes. It integrates with cluster autoscalers to synchronize server resource requirements with cloud