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googleforgames/quilkin

0
View on GitHub↗
0 stars·0 forks·10 views

Quilkin

Features

  • Game Server Frameworks - UDP proxy for game servers.
  • Game Networking Libraries - Non-transparent UDP proxy for dedicated game servers.
  • Networking Libraries - Non-transparent UDP proxy for dedicated game server traffic.

Star history

Star history chart for googleforgames/quilkinStar history chart for googleforgames/quilkin

How this analysis was created: This summary and feature list were written by an AI model that read the project's README and public documentation pages. Each feature links to the documentation it came from; stars, license and language come straight from the GitHub API. The model does not read the source code, and the analysis is refreshed when the project is re-analysed. Learn more on our About page.

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Frequently asked questions

What are the main features of googleforgames/quilkin?

The main features of googleforgames/quilkin are: Game Server Frameworks, Game Networking Libraries, Networking Libraries.

What are some open-source alternatives to googleforgames/quilkin?

Open-source alternatives to googleforgames/quilkin include: heroiclabs/nakama — Nakama is a distributed server framework designed for real-time multiplayer games and social applications. It provides… xiaonanln/goworld — Scalable Distributed Game Server Engine with Hot Swapping in Golang. cysharp/magiconion — MagicOnion is a .NET RPC framework used to build type-safe remote procedure call services using shared interfaces for… googleforgames/agones — Agones is a Kubernetes game server orchestrator designed for deploying, scaling, and managing dedicated multiplayer… bestogames/bestonet. blast-harbour/godot-rollback-fighter-demo.

Open-source alternatives to Quilkin

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  • googleforgames/agonesgoogleforgames avatar

    googleforgames/agones

    6,896View on GitHub↗

    Agones is a Kubernetes game server orchestrator designed for deploying, scaling, and managing dedicated multiplayer game server processes across a distributed cluster. It provides the core infrastructure needed to provision individual or grouped server processes to support real-time multiplayer gaming sessions. The system includes a fleet manager to automate the lifecycle of server groups based on player demand and a health monitor to track the connectivity and operational status of active processes. It integrates with cluster autoscalers to synchronize server resource requirements with cloud

    Go
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  • heroiclabs/nakamaheroiclabs avatar

    heroiclabs/nakama

    12,754View on GitHub↗

    Nakama is a distributed server framework designed for real-time multiplayer games and social applications. It provides an authoritative runtime environment for executing game logic, ensuring consistent state and cheat-resistant gameplay across diverse client platforms. The system acts as a centralized backend, managing persistent player identities, social graphs, and real-time communication channels to support complex multiplayer interactions. The platform distinguishes itself through an integrated suite of LiveOps tools that allow developers to manage game economies, schedule time-bound even

    Gobackendbackend-as-a-servicechat-server
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  • cysharp/magiconionCysharp avatar

    Cysharp/MagicOnion

    4,408View on GitHub↗

    MagicOnion is a .NET RPC framework used to build type-safe remote procedure call services using shared interfaces for communication between servers and clients. It functions as a binary serialization framework and a distributed service orchestrator, providing a network layer for low-latency streaming and real-time data exchange. The project distinguishes itself through an AOT-compatible network client that uses source generators to support ahead-of-time compilation in restricted runtime environments. It enables bidirectional communication and real-time data streaming, allowing servers and mul

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  • xiaonanln/goworldxiaonanln avatar

    xiaonanln/goworld

    2,718View on GitHub↗

    Scalable Distributed Game Server Engine with Hot Swapping in Golang

    Go
    View on GitHub↗2,718
See all 30 alternatives to Quilkin→