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Cysharp avatar

Cysharp/MagicOnion

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4,408 stars·457 forks·C#·MIT·26 viewscysharp.github.io/MagicOnion↗

MagicOnion

MagicOnion is a .NET RPC framework used to build type-safe remote procedure call services using shared interfaces for communication between servers and clients. It functions as a binary serialization framework and a distributed service orchestrator, providing a network layer for low-latency streaming and real-time data exchange.

The project distinguishes itself through an AOT-compatible network client that uses source generators to support ahead-of-time compilation in restricted runtime environments. It enables bidirectional communication and real-time data streaming, allowing servers and multiple clients to push messages asynchronously without polling.

The framework covers a broad capability surface, including session-based stateful connection management, interceptor-based request pipelines for validation, and role-based access control. It also includes observability tools such as heartbeat-based connection monitoring and server performance metrics, alongside support for Unity network communication.

Features

  • Remote Procedure Calls - Builds type-safe remote procedure call services using shared interfaces to define API schemas between server and client.
  • RPC Frameworks - A type-safe .NET RPC framework for building distributed services using shared interfaces and binary serialization.
  • Binary Serialization - Converts complex .NET objects into a compact binary format for high-performance network transmission.
  • Binary Serialization Formats - Provides a binary serialization framework to encode structured data into compact formats for efficient network transmission.
  • Custom Serializer Implementations - Allows replacing the default serialization format with custom implementations to support specific data types or encryption.
  • API Client Generators - Produces pre-generated client code during compilation to support platforms requiring static references for network calls.
  • AOT-Compatible Networking Clients - Provides a networking client designed to function without dynamic reflection in AOT environments.
  • Bi-directional Streaming RPC - Implements full-duplex communication channels for transmitting ordered sequences of messages between client and server.
  • Server-Side Session State - Maintains dedicated server-side instances per connection to preserve user state across a session.
  • Cross-Platform Clients - Supports establishing communication from various platforms and runtime versions using a unified network protocol.
  • Real-Time Message Streaming - Establishes bidirectional network connections to push real-time updates and messages between servers and clients.
  • Real-Time Messaging Servers - Implements a real-time messaging server that maintains persistent connections for instant bidirectional communication.
  • Bidirectional RPC Streaming - Establishes persistent bidirectional channels for asynchronous real-time message exchange between client and server.
  • Connection State Management - Preserves service instance state across multiple method calls for a single connected client session.
  • Client Proxy Generators - Generates client-side code via source generators to ensure compatibility with ahead-of-time compilation.
  • Asynchronous RPC Execution - Enables non-blocking execution of remote procedures to handle concurrent requests without thread exhaustion.
  • Distributed Orchestration Frameworks - Functions as a distributed service orchestrator managing stateful connections, request filtering, and service coordination across a network.
  • Proxy-Based Remote Invocation - Invokes server-side methods transparently over a network channel using a client proxy based on a shared interface.
  • Shared API Contract Libraries - Uses shared interfaces to define service signatures that ensure type-safe communication between the server and client.
  • AOT Proxy Generators - Uses source generators to produce static client proxies, ensuring compatibility with AOT-compiled environments.
  • Unary RPC Execution - Implements standard request-response remote procedure call patterns for single asynchronous calls.
  • Interface-Based Definitions - Uses shared C# interfaces to define type-safe service contracts between the server and client.
  • Service Orchestration - Manages the lifecycle of distributed services, including request filtering and session handling.
  • Unity Networking Integrations - Provides specialized networking bridges for Unity game clients with AOT support and native type handling.
  • Connection Metadata Tracking - Allows access to unique identifiers and service metadata for each incoming request or active connection.
  • Group Messaging Systems - Provides infrastructure to bundle clients into logical groups and broadcast messages to all members simultaneously.
  • Heartbeat Disconnection Detection - Ships a heartbeat mechanism to monitor connection health and automatically detect dropped client sessions.
  • Per-Request Context Providers - Provides a per-request dictionary to store and retrieve data shared between filters and service methods.
  • Real-Time State Broadcasting - Enables real-time state broadcasting to push application updates from the server to multiple connected clients.
  • API Version Compatibility Layers - Enables clients and servers of different versions to communicate by sharing the same functional capabilities.
  • Request Filter Integrations - Implements a request pipeline using custom filters to inspect headers and perform security checks before processing calls.
  • Role-Based Access Control - Enforces access restrictions on specific services using authorization attributes to block unauthenticated requests.
  • Transport Layer Encryption - Utilizes transport layer security to encrypt communication channels between clients and servers for data privacy.
  • Token-Based Identity Verifications - Validates cryptographically signed JWT tokens in request headers to verify user identity.
  • Cross-Platform Data Integration - Defines shared service contracts to ensure consistent data exchange across different platforms and runtimes.
  • Request Interceptors - Provides an interceptor-based pipeline to handle cross-cutting concerns like authentication and validation for RPC calls.
  • RPC Invocation Interceptors - Executes custom logic before and after a method call to handle request validation or global exception processing.
  • RPC Connection Heartbeats - Uses periodic heartbeat signals to monitor RPC connection health and automatically prune dead client sessions.
  • Server Metrics - Exposes internal server performance metrics, including connection counts and method execution durations, for observability.
  • Status Monitors - Provides a real-time monitoring window to track data rates and connection health for active network channels.
  • Remote Exception Mapping - Captures server-side errors or network failures on the client as standard exceptions for consistent error processing.
  • Engine-Specific Type Serialization - Enables the serialization and transmission of specific engine data types using specialized extension packages.
  • Game Server Frameworks - gRPC-based real-time communication framework for .NET.
  • Game Networking Libraries - Unified real-time API framework for .NET and Unity.
  • Networking Libraries - Unified real-time and API framework for .NET and Unity.

Star history

Star history chart for cysharp/magiconionStar history chart for cysharp/magiconion

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with MagicOnion

These projects share indexed features with MagicOnion. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • neuecc/magiconionneuecc avatar

    neuecc/MagicOnion

    4,408View on GitHub↗

    MagicOnion is a remote procedure call framework for the .NET platform and Unity. It functions as a binary API protocol and real-time communication engine that uses shared interfaces to provide type-safe communication between clients and servers. The framework distinguishes itself through its compatibility with ahead-of-time compilation environments, utilizing source generators for client proxies and serialization to support mobile and console platforms including those using IL2CPP. It provides a specialized middleware layer for Unity that handles engine-specific data types and ensures runtime

    C#
    View on GitHub↗4,408
  • apache/brpcapache avatar

    apache/brpc

    17,545View on GitHub↗

    brpc is a high-performance C++ RPC framework and network programming library designed for building distributed systems. It functions as a multi-protocol RPC server capable of hosting and detecting multiple communication protocols, including gRPC, Thrift, HTTP, Redis, and Memcached, on a single TCP port. The project distinguishes itself through high-throughput data transport and memory efficiency, utilizing RDMA-based transport to bypass the kernel TCP stack and zero-copy memory management to eliminate data duplication. It also implements the Raft algorithm for consensus-based state replicatio

    C++rpc
    View on GitHub↗17,545
  • apache/dubboapache avatar

    apache/dubbo

    41,519View on GitHub↗

    Dubbo is a Java RPC framework and microservices governance platform designed for high-performance remote procedure calls in distributed architectures. It provides the foundational components necessary to connect distributed services across a network, including a binary data serialization library and a distributed service registry. The platform distinguishes itself through a comprehensive governance suite that manages service discovery, load balancing, and traffic routing. It enables precise control over network traffic via conditional routing and a pluggable extension mechanism based on a ser

    Javadistributed-systemsdubboframework
    View on GitHub↗41,519
  • snailclimb/guide-rpc-frameworkSnailclimb avatar

    Snailclimb/guide-rpc-framework

    4,416View on GitHub↗

    This is a remote procedure call framework built on Netty for asynchronous communication between distributed services. It provides the infrastructure necessary to execute remote procedure calls across a network, allowing clients and servers to interact without blocking. The framework utilizes Zookeeper for service registration and dynamic discovery, ensuring that service providers can be located automatically at runtime. It includes a service versioning manager to organize and track different iterations of service interfaces, enabling side-by-side deployments of multiple versions. The system

    Java
    View on GitHub↗4,416
Compare all 30 related projects→

Frequently asked questions

What does cysharp/magiconion do?

MagicOnion is a .NET RPC framework used to build type-safe remote procedure call services using shared interfaces for communication between servers and clients. It functions as a binary serialization framework and a distributed service orchestrator, providing a network layer for low-latency streaming and real-time data exchange.

What are the main features of cysharp/magiconion?

The main features of cysharp/magiconion are: Remote Procedure Calls, RPC Frameworks, Binary Serialization, Binary Serialization Formats, Custom Serializer Implementations, API Client Generators, AOT-Compatible Networking Clients, Bi-directional Streaming RPC.

Which projects share features with cysharp/magiconion?

Projects with overlapping indexed features include: neuecc/magiconion — MagicOnion is a remote procedure call framework for the .NET platform and Unity. It functions as a binary API protocol… apache/brpc — brpc is a high-performance C++ RPC framework and network programming library designed for building distributed… apache/dubbo — Dubbo is a Java RPC framework and microservices governance platform designed for high-performance remote procedure… snailclimb/guide-rpc-framework — This is a remote procedure call framework built on Netty for asynchronous communication between distributed services.… apache/dubbo-spring-boot-project — This project is an integration framework that bootstraps Apache Dubbo remote procedure call services within Spring… qicosmos/rest_rpc — Rest_rpc is a C++20 remote procedure call framework designed for building distributed services. It provides an…