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Back to davikingcode/citrus-engine

Open-source alternatives to Citrus Engine

30 open-source projects similar to davikingcode/citrus-engine, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Citrus Engine alternative.

  • luanpotter/flameluanpotter avatar

    luanpotter/flame

    10,647View on GitHub↗

    Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio

    Dart
    View on GitHub↗10,647
  • ant-galaxy/oasis-engineant-galaxy avatar

    ant-galaxy/oasis-engine

    5,791View on GitHub↗

    Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive 2D and 3D applications for web and mobile platforms. It functions as a real-time 3D renderer and a physics simulation engine capable of producing interactive visual environments. The framework includes a visual scene editor that allows artists and developers to build, layout, and export project scenes through a graphical interface. This system supports visual scene composition and converts these layouts into structured data for runtime reconstruction. The engine's capabiliti

    TypeScript
    View on GitHub↗5,791
  • fabmax/koolfabmax avatar

    fabmax/kool

    558View on GitHub↗

    A multi-platform Vulkan / WebGPU / OpenGL game engine that works on Desktop Java, Android and browsers.

    Kotlin
    View on GitHub↗558
  • clay2d/clayclay2d avatar

    clay2d/clay

    38View on GitHub↗

    Cross-platform 2d game framework

    Haxe
    View on GitHub↗38

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  • cocos2d/cocos2d-xcocos2d avatar

    cocos2d/cocos2d-x

    18,942View on GitHub↗

    Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive applications across mobile, desktop, and web platforms. It functions as a cross-platform game engine that utilizes an entity-component system to manage object lifecycles, behaviors, and spatial relationships within a unified codebase. The engine is distinguished by its specialized 2D graphics rendering pipeline, which is optimized for hardware-accelerated performance when displaying sprites, particle effects, and skeletal animations. It provides developers with low-level access to gr

    C++androidc-plus-pluscocos2d
    View on GitHub↗18,942
  • cooler2/apusgameengineCooler2 avatar

    Cooler2/ApusGameEngine

    189View on GitHub↗

    I'm Ivan Polyacov and this is my code library which I'm making and using in my games and other projects since early 2000x at Apus Software. It is used in many games including Spectromancer, Astral Heroes and others. Most code I wrote myself, but some minor parts were taken from other sources.…

    Pascal
    View on GitHub↗189
  • coronalabs/coronacoronalabs avatar

    coronalabs/corona

    2,846View on GitHub↗

    Solar2D Game Engine main repository (ex Corona SDK)

    C++
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  • craftyjs/craftycraftyjs avatar

    craftyjs/Crafty

    3,580View on GitHub↗

    JavaScript Game Engine

    JavaScript
    View on GitHub↗3,580
  • deepnight/gamebasedeepnight avatar

    deepnight/gameBase

    696View on GitHub↗

    A lightweight and simple base structure for games, using Heaps framework and Haxe language.

    Haxe
    View on GitHub↗696
  • elgopher/pielgopher avatar

    elgopher/pi

    68View on GitHub↗

    Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine.

    Go
    View on GitHub↗68
  • elnormous/ouzelE

    elnormous/ouzel

    0View on GitHub↗

    Ouzel is a C++ game engine mainly targeted for development of 2D games.

    View on GitHub↗0
  • engoengine/engoEngoEngine avatar

    EngoEngine/engo

    1,815View on GitHub↗

    Engo is an open-source 2D game engine written in Go.

    Goengoentity-component-systemgame-engine
    View on GitHub↗1,815
  • eqmg/acidEQMG avatar

    EQMG/Acid

    1,996View on GitHub↗

    A high speed C++17 Vulkan game engine

    C++3d-enginec-plus-pluscpp17
    View on GitHub↗1,996
  • excaliburjs/excaliburexcaliburjs avatar

    excaliburjs/Excalibur

    2,300View on GitHub↗

    discord-badge: https://img.shields.io/discord/1195771303215513671?logo=discord&logoColor=white&label=Discord&color=blue discord-url: https://discord.gg/W6zUd4tTY3

    TypeScript
    View on GitHub↗2,300
  • ceramic-engine/ceramicceramic-engine avatar

    ceramic-engine/ceramic

    351View on GitHub↗

    Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js webgl) and to unity projects

    Haxe
    View on GitHub↗351
  • faiface/pixelfaiface avatar

    faiface/pixel

    4,525View on GitHub↗

    Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated renderer for drawing sprites, geometric shapes, and text, utilizing an optimized system of batching and transformation matrices. The project functions as a comprehensive toolkit for two-dimensional interactive applications, combining a graphics engine with a 2D vector math library for affine transformations and coordinate space projections. It includes a dedicated input manager that tracks keyboard presses and mouse movements using a polling-based system rather than asynchronous

    Go
    View on GitHub↗4,525
  • floooh/oryolF

    floooh/oryol

    0View on GitHub↗

    Please note that Oryol is currently not actively maintained and hasn't been for a long time, my focus is currently on the Sokol headers and (from time to time) on the Chips emulator stuff.

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  • fna-xna/fnaFNA-XNA avatar

    FNA-XNA/FNA

    2,994View on GitHub↗

    FNA - Accuracy-focused XNA4 reimplementation for open platforms

    C#csharpfnagamedev
    View on GitHub↗2,994
  • galacean/engineG

    galacean/engine

    5,791View on GitHub↗

    This is a web-based 3D game engine designed for creating high-performance interactive experiences on web and mobile platforms. It functions as a real-time graphics renderer and physics engine, utilizing a component-based scene graph to organize entities and their properties for three-dimensional rendering. The engine includes a visual scene editor that allows for the design of environments through a graphical interface, which then exports these assets as executable code. Its broader capabilities cover real-time graphics rendering for 2D and 3D elements, physical world simulation for object c

    TypeScript
    View on GitHub↗5,791
  • gongminmin/klaygegongminmin avatar

    gongminmin/KlayGE

    2,170View on GitHub↗

    KlayGE is a cross-platform open source game engine with plugin-based architecture.

    C++
    View on GitHub↗2,170
  • greenthepear/egridengreenthepear avatar

    greenthepear/egriden

    12View on GitHub↗

    egriden is a framework for the Ebitengine game engine, perfect for creating simple grid-based puzzle or strategy games.

    Go
    View on GitHub↗12
  • hajimehoshi/ebitenhajimehoshi avatar

    hajimehoshi/ebiten

    13,244View on GitHub↗

    Ebiten is a cross-platform 2D game engine and framework for the Go programming language. It provides a hardware-accelerated 2D renderer and a multi-input handling library to develop two-dimensional games with a single codebase. The engine is designed for broad deployment, allowing applications to be compiled and run across desktops, mobile devices, web browsers, and gaming consoles. It distinguishes itself by integrating custom shader programming for specialized visual effects and providing haptic feedback control for mobile devices and gamepads. The framework covers core game development ca

    Goebitenebitenginegame
    View on GitHub↗13,244
  • haxeflixel/flixelHaxeFlixel avatar

    HaxeFlixel/flixel

    2,193View on GitHub↗

    Free, cross-platform 2D game engine powered by Haxe and OpenFL

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    View on GitHub↗2,193
  • haxelime/limehaxelime avatar

    haxelime/lime

    0View on GitHub↗

    The Lime repository has moved to https://github.com/openfl/lime

    View on GitHub↗0
  • haxenme/nmehaxenme avatar

    haxenme/nme

    497View on GitHub↗

    A cross-platform native backend for Haxe projects

    C
    View on GitHub↗497
  • hugoam/twohugoam avatar

    hugoam/two

    1,729View on GitHub↗

    c++ toolkit for rapid development of live graphical apps and games

    C++
    View on GitHub↗1,729
  • is-daouda/is-engineIs-Daouda avatar

    Is-Daouda/is-Engine

    229View on GitHub↗

    C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.

    C
    View on GitHub↗229
  • ivansafrin/polycodeivansafrin avatar

    ivansafrin/Polycode

    2,382View on GitHub↗

    Polycode is a cross-platform framework for creative code.

    C++
    View on GitHub↗2,382
  • jhasse/jngljhasse avatar

    jhasse/jngl

    316View on GitHub↗

    Easy to use cross-platform 2D game library for C++

    C++
    View on GitHub↗316
  • amzeratul/halleyamzeratul avatar

    amzeratul/halley

    3,837View on GitHub↗

    Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real

    C++
    View on GitHub↗3,837