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elgopher avatar

elgopher/pi

0
View on GitHub↗
68 stars·0 forks·Go·MIT·8 views

Pi

Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine.

Features

  • Game Development - Retro game engine inspired by Pico-8.
  • Game Frameworks - Retro game engine inspired by Pico-8.

Star history

Star history chart for elgopher/piStar history chart for elgopher/pi

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does elgopher/pi do?

Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine.

What are the main features of elgopher/pi?

The main features of elgopher/pi are: Game Development, Game Frameworks.

Which projects share features with elgopher/pi?

Projects with overlapping indexed features include: luanpotter/flame — Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene… libgdx/libgdx — LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of… engoengine/engo — Engo is an open-source 2D game engine written in Go. faiface/pixel — Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated… hajimehoshi/ebiten — Ebiten is a cross-platform 2D game engine and framework for the Go programming language. It provides a… mlange-42/ark — Ark -- Archetype-based Entity Component System (ECS) for Go.

Projects sharing features with Pi

These projects share indexed features with Pi. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • luanpotter/flameluanpotter avatar

    luanpotter/flame

    10,647View on GitHub↗

    Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio

    Dart
    View on GitHub↗10,647
  • hajimehoshi/ebitenhajimehoshi avatar

    hajimehoshi/ebiten

    13,244View on GitHub↗

    Ebiten is a cross-platform 2D game engine and framework for the Go programming language. It provides a hardware-accelerated 2D renderer and a multi-input handling library to develop two-dimensional games with a single codebase. The engine is designed for broad deployment, allowing applications to be compiled and run across desktops, mobile devices, web browsers, and gaming consoles. It distinguishes itself by integrating custom shader programming for specialized visual effects and providing haptic feedback control for mobile devices and gamepads. The framework covers core game development ca

    Goebitenebitenginegame
    View on GitHub↗13,244
  • engoengine/engoEngoEngine avatar

    EngoEngine/engo

    1,815View on GitHub↗

    Engo is an open-source 2D game engine written in Go.

    Goengoentity-component-systemgame-engine
    View on GitHub↗1,815
  • faiface/pixelfaiface avatar

    faiface/pixel

    4,525View on GitHub↗

    Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated renderer for drawing sprites, geometric shapes, and text, utilizing an optimized system of batching and transformation matrices. The project functions as a comprehensive toolkit for two-dimensional interactive applications, combining a graphics engine with a 2D vector math library for affine transformations and coordinate space projections. It includes a dedicated input manager that tracks keyboard presses and mouse movements using a polling-based system rather than asynchronous

    Go
    View on GitHub↗4,525
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