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Back to attackgoat/screen-13

Open-source alternatives to Screen 13

30 open-source projects similar to attackgoat/screen-13, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Screen 13 alternative.

  • ocornut/imguiocornut avatar

    ocornut/imgui

    73,875View on GitHub↗

    This project is an immediate-mode graphical user interface library designed for rapid development of tools and debugging interfaces. By generating UI geometry every frame through procedural code, it eliminates the need for persistent state synchronization between application data and the interface. It is primarily intended for integration into existing rendering pipelines, where it produces raw vertex buffers and draw commands that are agnostic to the underlying graphics API. The library distinguishes itself through a highly decoupled architecture that supports complex, dockable, and multi-vi

    C++apicplusplusframework
    View on GitHub↗73,875
  • liballeg/allegro5liballeg avatar

    liballeg/allegro5

    2,103View on GitHub↗

    The official Allegro 5 git repository. Pull requests welcome!

    C
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  • adamslair/dualityAdamsLair avatar

    AdamsLair/duality

    1,428View on GitHub↗

    a 2D Game Development Framework

    C#c-sharpcsharpdotnet
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  • alaingalvan/crosswindowalaingalvan avatar

    alaingalvan/CrossWindow

    692View on GitHub↗

    Documentation | Demos | Other Libraries

    C++
    View on GitHub↗692
  • alexhultman/libvcA

    alexhultman/libvc

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  • almasb/fxglAlmasB avatar

    AlmasB/FXGL

    4,819View on GitHub↗

    FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management

    Kotlin
    View on GitHub↗4,819
  • andy-thomason/vookooandy-thomason avatar

    andy-thomason/Vookoo

    538View on GitHub↗

    A set of utilities for taking the pain out of Vulkan in header only modern C++

    C++
    View on GitHub↗538
  • bendangelo/entityjsbendangelo avatar

    bendangelo/entityjs

    186View on GitHub↗

    HTML5 entity-component game engine

    JavaScript
    View on GitHub↗186
  • arashpartow/bitmapArashPartow avatar

    ArashPartow/bitmap

    179View on GitHub↗

    C++ Bitmap Library https://www.partow.net/programming/bitmap/index.html

    C++
    View on GitHub↗179
  • ash-rs/ashA

    ash-rs/ash

    2,288View on GitHub↗

    A very lightweight wrapper around Vulkan

    Rust
    View on GitHub↗2,288
  • atomicgameengine/atomicgameengineAtomicGameEngine avatar

    AtomicGameEngine/AtomicGameEngine

    3,453View on GitHub↗

    The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

    C++
    View on GitHub↗3,453
  • axsaucedo/vulkan-komputeA

    axsaucedo/vulkan-kompute

    0View on GitHub↗
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  • axys1/axysaxys1 avatar

    axys1/axys

    1,399View on GitHub↗

    Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games. (a fork of Cocos2d-x-4.0)

    C++
    View on GitHub↗1,399
  • azhirnov/framegraphA

    azhirnov/FrameGraph

    0View on GitHub↗
    View on GitHub↗0
  • babylonjs/babylon.jsBabylonJS avatar

    BabylonJS/Babylon.js

    25,652View on GitHub↗

    Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover

    TypeScript
    View on GitHub↗25,652
  • ambientrun/ambientAmbientRun avatar

    AmbientRun/Ambient

    3,902View on GitHub↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
    View on GitHub↗3,902
  • bjorn/tiledbjorn avatar

    bjorn/tiled

    12,650View on GitHub↗

    Tiled is a visual editor for creating two-dimensional game environments, functioning as a tile map editor and game level design tool. It allows for the construction of game worlds by arranging reusable tile sets and assets into maps. The system includes a tile set manager to organize and modify collections of tiles that can be shared across multiple project maps. It supports the creation of complex environments through layered map composition and the placement of objects at precise coordinates. The editor provides capabilities for grid alignment, coordinate-based layouts, and the attachment

    C++
    View on GitHub↗12,650
  • bkaradzic/bgfxbkaradzic avatar

    bkaradzic/bgfx

    17,161View on GitHub↗

    bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource

    Cd3d11d3d12directx
    View on GitHub↗17,161
  • bladecoder/bladecoder-adventure-enginebladecoder avatar

    bladecoder/bladecoder-adventure-engine

    638View on GitHub↗

    Classic point and click adventure game engine and editor

    Java
    View on GitHub↗638
  • blend2d/blend2dblend2d avatar

    blend2d/blend2d

    1,937View on GitHub↗

    2D Vector Graphics Engine Powered by a JIT Compiler

    C++2d-graphicsasmjitcpp
    View on GitHub↗1,937
  • bsvogler/wurfelenginesdkBSVogler avatar

    BSVogler/WurfelEngineSDK

    118View on GitHub↗

    Isometric game engine. Open world, block/voxel based and sprite rendering.

    Java
    View on GitHub↗118
  • charles-lunarg/vk-bootstrapcharles-lunarg avatar

    charles-lunarg/vk-bootstrap

    1,234View on GitHub↗
    C++bootstrapcppheaderonly
    View on GitHub↗1,234
  • chilliworks/chillisourceChilliWorks avatar

    ChilliWorks/ChilliSource

    161View on GitHub↗

    An open source, cross-platform game engine designed for indie developers.

    C++
    View on GitHub↗161
  • christopho/solaruschristopho avatar

    christopho/solarus

    728View on GitHub↗

    This repository was moved to GitLab: https://gitlab.com/solarus-games/solarus

    C++
    View on GitHub↗728
  • cinder/cindercinder avatar

    cinder/Cinder

    5,528View on GitHub↗

    Cinder is a C++ creative coding library and native graphics toolkit designed for developing professional interactive media and visual art. It serves as a cross-platform multimedia framework for generating high-performance generative digital art and real-time visual rendering. The framework provides a professional suite of tools for building hardware-integrated installations and cinematic visuals. It focuses on real-time graphics programming and the production of high-quality graphics for professional displays. The library includes a cross-platform abstraction layer and a modular architecture

    C++
    View on GitHub↗5,528
  • circular-studios/dashCircular-Studios avatar

    Circular-Studios/Dash

    424View on GitHub↗

    A free and open 3D game engine written in D.

    D
    View on GitHub↗424
  • clintbellanger/flare-engineclintbellanger avatar

    clintbellanger/flare-engine

    40View on GitHub↗

    Free/Libre Action Roleplaying Engine (engine only)

    C++
    View on GitHub↗40
  • cocoatoucher/glidecocoatoucher avatar

    cocoatoucher/Glide

    506View on GitHub↗

    Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials

    Swift
    View on GitHub↗506
  • cocos2d/cocos2d-html5cocos2d avatar

    cocos2d/cocos2d-HTML5

    3,160View on GitHub↗

    Cocos2d for Web Browsers. Built using JavaScript.

    JavaScript
    View on GitHub↗3,160
  • akihabara/akihabaraAkihabara avatar

    Akihabara/akihabara

    199View on GitHub↗

    Akihabara framework

    JavaScript
    View on GitHub↗199