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2D Vector Graphics Engine Powered by a JIT Compiler
The main features of blend2d/blend2d are: Graphics and Rendering, Graphics Libraries, Graphics Rendering.
Projects with overlapping indexed features include: horde3d/horde3d — Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as… glfw/glfw — This project is a cross-platform library designed for desktop application development, providing a unified interface… google/skia — Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital… harfang3d/harfang3d — HARFANG 3D source code public repository. diligentgraphics/diligentengine — DiligentEngine is a cross-platform graphics abstraction layer and physically-based rendering engine. It provides a… lukasbanana/llgl — Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan,…
This project is a cross-platform library designed for desktop application development, providing a unified interface for window management, input handling, and hardware-accelerated graphics. It serves as a foundational framework that abstracts platform-specific windowing protocols and graphics APIs, enabling developers to create interactive software that functions consistently across Windows, macOS, and Linux. The library distinguishes itself by providing deep integration with low-level graphics APIs, specifically OpenGL and Vulkan. It manages the complexities of graphics context initializati
Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital surfaces. It functions as a hardware-accelerated graphics engine that offloads drawing operations to the GPU, a vector graphics processor for SVG and complex paths, and a typography engine for shaping and drawing characters with Unicode support. The project provides a cross-platform image codec for encoding and decoding standard image formats into raw pixel data across multiple operating systems. It also enables the development of user interfaces that maintain visual consistency a
DiligentEngine is a cross-platform graphics abstraction layer and physically-based rendering engine. It provides a unified interface for executing 3D graphics commands across multiple low-level rendering backends from a single codebase, including a dedicated system for importing 3D assets via the GLTF 2.0 format. The engine features an HLSL shader cross-compiler that allows a single set of shaders to run across different graphics APIs and operating systems. It supports advanced rendering capabilities such as ray-tracing, mesh shaders, variable rate shading, and bindless resources. The framew