30 open-source projects similar to moonlight-stream/moonlight-android, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Moonlight Android alternative.
Moonlight-qt is a cross-platform client application designed to stream high-fidelity audio and video from a remote host computer to a local device. It functions as a remote desktop and gaming client, enabling users to interact with host environments by forwarding local keyboard, mouse, and controller inputs to the remote machine. The software distinguishes itself through the use of hardware-accelerated decoding, which processes incoming high-bitrate streams to maintain low latency and minimal CPU overhead. It supports high frame rate streaming and multi-channel surround sound, ensuring that i
Moonlight for Android is a remote game streaming client that receives low-latency video from a remote host computer and transmits input commands back in real time. It enables remote desktop control and the management of a host computer from a mobile device. The project supports remote VR video output via 3D side-by-side video rendering for compatible monitors or headsets. It includes display output optimizations such as portrait mode, screen rotation, and view panning. The software manages input through the mapping of physical gamepads, virtual touch buttons, and mouse modes. It handles remo
Foundation Sunshine is a self-hosted game streaming solution that enables low-latency video and audio transmission from a PC to remote clients over local networks or the internet. It provides a complete pipeline for encoding and transmitting gameplay in real time, using hardware-accelerated GPU-based encoders to minimize latency while maintaining high performance. The project distinguishes itself through its support for high-dynamic-range (HDR) video passthrough, processing and transmitting HDR content through an optimized encoding chain to preserve visual fidelity on compatible remote displa
This project provides a containerized environment for running Steam games and applications without a physical monitor. It consists of a Docker image designed for headless game server hosting, utilizing a virtual display server to enable remote game streaming of video and audio to a web browser. The system integrates NVIDIA GPU virtualization to provide hardware acceleration for high-performance 3D graphics rendering within the container. A remote desktop gateway allows users to access and manage the virtualized desktop environment and game client remotely. The software includes capabilities
Mobox is an x86 emulation environment and compatibility layer designed to run Windows software on ARM-based Android devices. It utilizes a shell-based system that translates x86 instructions and manages memory to execute desktop applications on mobile hardware. The project distinguishes itself through a combination of a Windows compatibility layer and an emulator to bridge platform differences. It features specialized tools for managing software containers, tuning hardware acceleration to resolve visual flickering in 3D applications, and mapping mobile touch screen gestures to virtual mouse a
This project is a community-curated directory of open-source software designed for deployment in private server environments and home labs. It serves as a comprehensive resource for discovering independent, self-hosted alternatives to mainstream cloud services, enabling users to maintain full data ownership and control over their digital infrastructure. The directory is structured through a hierarchical taxonomy that organizes a vast collection of applications into logical categories, ranging from media management and data analytics to private communication and team productivity tools. It dis
Bazzite is an immutable, atomic-image-based operating system designed for gaming performance and handheld hardware. It utilizes a read-only root filesystem and versioned images to provide atomic updates and instant system rollbacks, ensuring a stable core environment. The system is distinguished by its deep optimization for portable gaming devices, featuring dedicated handheld hardware management for CPU undervolting, fan control, and display refresh rate overclocking. It includes a specialized gaming mode that boots directly into a console-like interface with integrated input mapping and a t
Release is an Android APK distribution system and build pipeline designed to compile and publish versioned application packages. It functions as a specialized compiler for Android media player applications targeting both mobile and TV devices. The system uses a multi-architecture build tool to generate separate binaries for various CPU instruction sets, such as arm64-v8a and armeabi-v7a, ensuring compatibility across different hardware types. This is achieved through a GitHub Actions pipeline that employs a matrix-based build strategy to execute concurrent compilation jobs. The workflow auto
This project is a Python implementation of the Socket.IO bidirectional event protocol. It serves as a realtime communication framework designed for low-latency, event-driven data exchange between a server and multiple connected clients. The framework functions as a distributed message queue integrator, allowing communication to be synchronized across multiple server instances. It manages user sessions and client connections across distributed environments using a shared message queue for synchronization. The system provides capabilities for bidirectional event exchange, real-time state synch
Java-WebSocket is a collection of classes for implementing WebSocket clients and servers using pure Java. It provides a framework for hosting servers that manage connections via event-driven subclasses and tools for establishing client connections to remote servers. The library includes a secure communication tool for encrypting traffic using the WSS protocol and a compression library that uses per-message deflate extensions to reduce transmitted data size. It supports the configuration of cipher suites to limit encryption protocols and ensure compatible communication. The project enables bi
Sunshine is a self-hosted remote desktop and game streaming server designed to broadcast desktop environments and applications over a network. It functions as a host application that captures system display output and encodes it into low-latency video streams for transmission to remote client devices. The system distinguishes itself through hardware-accelerated media encoding, which utilizes graphics processor pipelines to compress high-resolution video in real time. To ensure interactive control, it performs virtual input emulation by translating remote controller and keyboard signals into n
GameNative is a PC game compatibility layer and library manager designed to run desktop game binaries on mobile devices. It functions as a system for executing desktop titles through translation layers and hardware-specific driver optimizations. The project provides a unified interface for aggregating multiple digital storefronts, allowing for the installation and organization of games and downloadable content in one place. It includes a custom input mapping tool that translates touchscreen gestures and controller inputs into legacy keyboard and mouse events. The system covers game performan
jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti
This project is a cross-platform media center, player, and digital media library manager. It serves as a centralized home theater hub for organizing, managing, and playing digital audio and video files across multiple operating systems. The application features a skinable media interface designed for remote control and ten-foot interface optimization. This is supported by a skinning engine that separates visual layout from application logic, allowing for custom user interface designs. The system provides automated media library organization by scanning folders to generate structured database
termux-x11 is an X11 display server and graphical interface layer for Android that enables the execution of Linux desktop environments and graphical applications. It functions as an input emulator and display server, translating X11 protocol requests into graphical output on mobile hardware. The project features a coordination layer for integrating isolated proot or chroot containers by sharing temporary directories and configuration paths. It also includes an input translation system that maps mobile touch gestures and multi-finger taps into standard X11 mouse clicks and scroll events. The
Salvo is a comprehensive Rust web framework for building asynchronous HTTP servers and web applications. It features a hierarchical web router that uses a tree-based structure to map requests to handlers and an asynchronous middleware pipeline based on the onion model for request and response pre- and post-processing. The framework is distinguished by its native support for modern network protocols, including a QUIC-based HTTP/3 implementation alongside HTTP/1 and HTTP/2. It includes an integrated OpenAPI documentation generator that extracts schemas directly from handler signatures to produc
The C++ REST SDK is a library for asynchronous HTTP and RESTful communication in native C++ applications. It provides a non-blocking network client for sending requests and receiving responses, a JSON parser for serializing and deserializing data, and a WebSocket client library for real-time, full-duplex communication. The project includes a dedicated OAuth2 authentication client to manage access tokens and authorization flows for secure communication with protected cloud resources. It utilizes a task-based asynchronous model to coordinate background operations and keep application interfaces
PiliPalaX is a video streaming mobile client designed for discovering and playing video content, including anime and live streams. It functions as a media content browser and a social media video platform, integrating video playback with community engagement features. The application includes a personalized video player with hardware acceleration and gesture-based controls for adjusting volume and brightness. It also incorporates privacy-focused tools, such as incognito browsing modes and user-blocking capabilities to control content visibility. The system covers broad capability areas inclu
PojavLauncher is a mobile launcher and game wrapper that provides a compatible Java Runtime Environment for mobile operating systems. Its primary purpose is to enable the execution of the Java Edition of Minecraft on Android and iOS devices. The project includes a mobile game input mapper that adapts desktop keyboard and mouse controls to touch screen interfaces. It also provides tools for mobile game modding, allowing users to install and manage custom content through a mobile interface.
This is a minimal WebSocket library for Go designed for bidirectional real-time communication. It serves as a network protocol implementation for managing handshakes, frame masking, and control signals to enable the exchange of text and binary messages over persistent connections. The library distinguishes itself by providing a connectivity layer that wraps browser WebSocket APIs for applications compiled to WebAssembly. It also functions as data compression middleware, utilizing deflate compression to reduce bandwidth usage for transmitted messages. The project covers a broad range of netwo
RuneLite is an open-source game client for OldSchool RuneScape. It serves as a community-driven alternative to the official software, functioning as a modified client that allows for deep customization and feature extension. The project provides a programmable game plugin system that enables the development and injection of custom tools directly into the running game environment. This framework allows for the creation of interface enhancements and the integration of custom logic to modify client behavior. The system also includes a game cache data manager for reading and manipulating local a
Crossdesk is a cross-platform remote desktop software used for streaming and controlling remote computers. It consists of a hardware-accelerated video streamer and a web-based client that allows users to operate remote devices through a browser without installing platform-specific software. The system utilizes a self-hosted connection relay deployed via containers to manage remote sessions and forward traffic when direct peer-to-peer connections fail. To maintain performance, it employs hardware-accelerated video encoding and streaming to reduce latency and CPU load. The software provides cr
This project is a remote desktop software suite and administration tool designed for controlling remote devices via web browsers or desktop applications across different operating systems. It functions as a secure remote access gateway and device manager, providing a centralized backend for auditing sessions and deploying private infrastructure to target machines. The system distinguishes itself through the use of GPU-accelerated video streaming and hardware encoding to reduce latency. It enables multi-device monitoring via a screen wall and supports the creation of virtual display emulations
Apollo is a remote desktop streaming server designed to transmit a low-latency video feed of a host screen to remote clients using hardware-accelerated encoding. It functions as a remote input controller and virtual display manager, allowing the host to match the resolution and framerate of connected devices. The system includes a gamepad input emulator that simulates controller hardware on the host machine to translate remote inputs into local events. Server configurations and client pairing are managed through a web-based remote access interface. The project also covers bidirectional clipb
VLC is a cross-platform multimedia player and framework designed to decode and render virtually any audio or video format, network stream, or physical disc without requiring external codecs. It functions as both a standalone application and a portable library, providing a modular architecture that allows developers to integrate playback, filtering, and streaming capabilities into third-party software. The project distinguishes itself through a highly modular plugin-based engine that supports real-time media processing, including format transcoding and the application of audio and video filter
KasmVNC is a web-based VNC server and remote access solution that provides a secure gateway for accessing remote desktop environments through a web browser. It implements the Remote Frame Buffer protocol to transmit pixel data and serves as a secure remote access gateway with integrated user auditing and input controls. The project distinguishes itself through extensive hardware acceleration, using GPU-accelerated frame capture and graphics acceleration to support graphics-intensive tasks with low latency. It employs a multi-threaded compression pipeline and dynamic encoding negotiation to ma
This project is a peer-to-peer networking tool and communication client designed for exchanging messages and sharing screen control between computers without a central server. It functions as a decentralized system for exchanging data and control signals directly between nodes. The application uses WebRTC for peer-to-peer messaging and remote desktop administration. It incorporates STUN-based NAT traversal and rendezvous servers to establish direct connections between peers hidden behind restrictive firewalls or routers. The software provides capabilities for remote desktop control, includin
JumpServer is a privileged access management platform designed to manage and audit secure access to SSH, RDP, Kubernetes, and database endpoints. It functions as a centralized gateway that brokers remote terminal and graphical sessions to isolate users from critical infrastructure. The system utilizes a web-based protocol gateway to translate remote connections into browser-compatible streams and a protocol-based proxy layer to isolate end-user devices from target assets. It incorporates security watermarking to deter unauthorized screen captures and provides a Kubernetes access gateway for c
TouchEGG is a multi-touch gesture recognizer and input bridge for Linux that operates as a background service. It detects gestures on touchpads and touchscreens, mapping swipes, pinches, and taps to specific system actions across different display protocols. The tool functions as an input device gesture mapper, converting touch patterns into keyboard shortcuts, mouse clicks, or the execution of arbitrary shell commands. It allows for the definition of custom gesture-based triggers to manage window states and navigate virtual desktops. The system handles input emulation for both keyboard comb