Sunshine is a self-hosted game stream host that enables users to broadcast their desktop environment or specific applications to remote clients. It functions as a server-side application designed to capture and encode video and audio output for transmission over a network.
The software provides a web-based interface for configuration and management, allowing users to define custom application profiles and adjust streaming parameters. It supports various hardware-accelerated encoding methods to facilitate low-latency delivery of media streams to compatible client devices.
The project includes comprehensive documentation and is distributed as a compiled binary package for multiple operating systems.