30 open-source projects similar to friflo/ecs.csharp.benchmark-common-use-cases, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.
DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.
High-performance C# ECS
A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.
Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.