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A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.
The main features of ecsrx/ecsrx.unity are: ECS Frameworks, ECS Frameworks Examples.
Projects with overlapping indexed features include: sebas77/svelto.ecs — Svelto ECS C# Entity Component System. leopotam/ecs — Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от… alecthomas/entityx — NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details. alexwargon/nukecs — fast c# entity component system that uses burst and job systems by default. antypodish/ecs-octree — Unity ECS based octree. aleverdes/leoecslite-zoo — 🦁 A big add-on for the LeoECS Lite with features, conversion and injection.
Svelto ECS C# Entity Component System
Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.
NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.
🦁 A big add-on for the LeoECS Lite with features, conversion and injection.