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bakpakin avatar

bakpakin/tiny-ecs

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bakpakin.github.io/tiny-ecs/doc↗

Tiny Ecs

ECS for Lua

Features

  • ECS Frameworks - ECS for Lua.

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  • Entity Management - Simple and flexible ECS implementation.
  • 782 stars·65 forks·Lua·MIT·16 views

    Star history

    Star history chart for bakpakin/tiny-ecsStar history chart for bakpakin/tiny-ecs

    How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

    Frequently asked questions

    What does bakpakin/tiny-ecs do?

    ECS for Lua

    What are the main features of bakpakin/tiny-ecs?

    The main features of bakpakin/tiny-ecs are: ECS Frameworks, Entity Management.

    Which projects share features with bakpakin/tiny-ecs?

    Projects with overlapping indexed features include: o3de/o3de — This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic… airstruck/knife — A collection of useful micro-modules for Lua. alecthomas/entityx — NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details. aleverdes/leoecslite-zoo — 🦁 A big add-on for the LeoECS Lite with features, conversion and injection. alexwargon/nukecs — fast c# entity component system that uses burst and job systems by default. actionk/ecsentitybuilder — Unity ECS Entity Builder/Wrapper.

    Projects sharing features with Tiny Ecs

    These projects share indexed features with Tiny Ecs. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
    • o3de/o3deo3de avatar

      o3de/o3de

      8,954View on GitHub↗

      This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

      C++3d-graphics3d-graphics-engineanimation
      View on GitHub↗8,954
    • airstruck/knifeairstruck avatar

      airstruck/knife

      515View on GitHub↗

      A collection of useful micro-modules for Lua.

      Lua
      View on GitHub↗515
    • alecthomas/entityxalecthomas avatar

      alecthomas/entityx

      2,340View on GitHub↗

      NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.

      C++
      View on GitHub↗2,340
    • actionk/ecsentitybuilderactionk avatar

      actionk/ECSEntityBuilder

      47View on GitHub↗

      Unity ECS Entity Builder/Wrapper

      C#
      View on GitHub↗47
    Compare all 30 related projects→