awesome-repositories.com
Blog
MCP
awesome-repositories.com

Discover the best open-source repositories with AI-powered search.

ExploreCurated searchesOpen-source alternativesSelf-hosted softwareBlogSitemap
ProjectMCP serverAboutHow we rankPress
LegalPrivacyTerms
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
Back to actionk/ecsentitybuilder

Projects sharing features with ECSEntityBuilder

30 open-source projects similar to actionk/ecsentitybuilder, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • 3mcd/javelin3mcd avatar

    3mcd/javelin

    210View on GitHub↗

    ECS and multiplayer game development toolkit

    TypeScript
    View on GitHub↗210
  • alecthomas/entityxalecthomas avatar

    alecthomas/entityx

    2,340View on GitHub↗

    NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.

    C++
    View on GitHub↗2,340
  • aleverdes/leoecslite-zooaleverdes avatar

    aleverdes/leoecslite-zoo

    20View on GitHub↗

    🦁 A big add-on for the LeoECS Lite with features, conversion and injection.

    C#
    View on GitHub↗20
  • alexwargon/nukecsAlexWargon avatar

    AlexWargon/Nukecs

    17View on GitHub↗

    fast c# entity component system that uses burst and job systems by default.

    C#
    View on GitHub↗17
  • bakpakin/tiny-ecsbakpakin avatar

    bakpakin/tiny-ecs

    782View on GitHub↗

    ECS for Lua

    Lua
    View on GitHub↗782
  • benmoran56/esperbenmoran56 avatar

    benmoran56/esper

    703View on GitHub↗

    An ECS (Entity Component System) for Python

    Python
    View on GitHub↗703

AI search

Explore more awesome repositories

Describe what you need in plain English — the AI ranks thousands of curated open-source projects by relevance.

Find more with AI search
  • blackbone/other-ecs-benchmarksblackbone avatar

    blackbone/other-ecs-benchmarks

    27View on GitHub↗

    Comparing C# ECS with Benchmark.Net and Roslyn Source Generators

    C#
    View on GitHub↗27
  • blackmatov/ecs.hppBlackMATov avatar

    BlackMATov/ecs.hpp

    41View on GitHub↗

    C++17 Entity Component System

    C++
    View on GitHub↗41
  • chromealex/ecschromealex avatar

    chromealex/ecs

    562View on GitHub↗

    ECS for Unity with full game state automatic rollbacks

    View on GitHub↗562
  • chromealex/me.becschromealex avatar

    chromealex/ME.BECS

    257View on GitHub↗

    Bursted Entity Component System

    C#
    View on GitHub↗257
  • chromealex/me.ecsburstchromealex avatar

    chromealex/ME.ECSBurst

    8View on GitHub↗

    ME.ECS with burst systems

    C#
    View on GitHub↗8
  • dcfapixels/dragonecsDCFApixels avatar

    DCFApixels/DragonECS

    343View on GitHub↗

    Pure C# Entity Component System framework

    C#
    View on GitHub↗343
  • doraku/defaultecsDoraku avatar

    Doraku/DefaultEcs

    764View on GitHub↗

    DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.

    C#
    View on GitHub↗764
  • doraku/ecs.csharp.benchmarkDoraku avatar

    Doraku/Ecs.CSharp.Benchmark

    181View on GitHub↗

    Benchmarks of some C# ECS frameworks.

    C#
    View on GitHub↗181
  • dreyri/matterDreyri avatar

    Dreyri/matter

    21View on GitHub↗

    C++20 highly parallel ECS implementation

    C++
    View on GitHub↗21
  • ecsrx/ecsrx.unityEcsRx avatar

    EcsRx/ecsrx.unity

    421View on GitHub↗

    A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.

    C#
    View on GitHub↗421
  • elraccoone/unity-entity-component-systemelraccoone avatar

    elraccoone/unity-entity-component-system

    115View on GitHub↗

    A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.

    C#
    View on GitHub↗115
  • friflo/ecs.csharp.benchmark-common-use-casesfriflo avatar

    friflo/ECS.CSharp.Benchmark-common-use-cases

    48View on GitHub↗

    C# ECS Benchmarks

    C#
    View on GitHub↗48
  • friflo/friflo.engine.ecsfriflo avatar

    friflo/Friflo.Engine.ECS

    667View on GitHub↗

    High-performance C# ECS

    C#csharpdata-orienteddata-oriented-design
    View on GitHub↗667
  • genaray/archgenaray avatar

    genaray/Arch

    1,740View on GitHub↗

    A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.

    C#
    View on GitHub↗1,740
  • hdmmy/billionsunithdmmY avatar

    hdmmY/BillionsUnit

    14View on GitHub↗

    Use ECS and JobSystem to simulate billions unit on mobile platform.

    C#
    View on GitHub↗14
  • itsbuggingme/frentitsBuggingMe avatar

    itsBuggingMe/Frent

    187View on GitHub↗

    A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.

    C#
    View on GitHub↗187
  • jslee02/awesome-entity-component-systemjslee02 avatar

    jslee02/awesome-entity-component-system

    702View on GitHub↗

    :sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources

    Python
    View on GitHub↗702
  • leopotam/ecsLeopotam avatar

    Leopotam/ecs

    219View on GitHub↗

    Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.

    C#
    View on GitHub↗219
  • leudz/shipyardleudz avatar

    leudz/shipyard

    889View on GitHub↗

    Entity Component System focused on usability and flexibility.

    Rust
    View on GitHub↗889
  • ludaludaed/kecsludaludaed avatar

    ludaludaed/KECS

    34View on GitHub↗

    🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.

    C#
    View on GitHub↗34
  • miguelmartin75/anaxmiguelmartin75 avatar

    miguelmartin75/anax

    460View on GitHub↗

    An open source C++ entity system.

    C++
    View on GitHub↗460
  • mjebrahimi/performance-wars-benchmarking-csharpmjebrahimi avatar

    mjebrahimi/Performance-Wars-Benchmarking-CSharp

    51View on GitHub↗

    🔥Performance Wars Benchmarking C# - This repository contains a collection of C# benchmarks to compare the performance of different approaches to solve the same problem.

    C#
    View on GitHub↗51
  • natweiss/entityfuNatWeiss avatar

    NatWeiss/EntityFu

    86View on GitHub↗

    A lightweight entity component system (ECS) written in C++.

    C++
    View on GitHub↗86
  • neon-age/ecstasyN

    neon-age/Ecstasy

    0View on GitHub↗
    View on GitHub↗0