30 open-source projects similar to actionk/ecsentitybuilder, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.
🦁 A big add-on for the LeoECS Lite with features, conversion and injection.
fast c# entity component system that uses burst and job systems by default.
Comparing C# ECS with Benchmark.Net and Roslyn Source Generators
DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.
A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.
A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.
C# ECS Benchmarks
High-performance C# ECS
A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.
Use ECS and JobSystem to simulate billions unit on mobile platform.
A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources
Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
🔥Performance Wars Benchmarking C# - This repository contains a collection of C# benchmarks to compare the performance of different approaches to solve the same problem.