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Back to bakpakin/tiny-ecs

Projects sharing features with Tiny Ecs

30 open-source projects similar to bakpakin/tiny-ecs, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • o3de/o3deo3de avatar

    o3de/o3de

    8,954View on GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    View on GitHub↗8,954
  • actionk/ecsentitybuilderA

    actionk/ECSEntityBuilder

    0View on GitHub↗
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  • airstruck/knifeairstruck avatar

    airstruck/knife

    515View on GitHub↗

    A collection of useful micro-modules for Lua.

    Lua
    View on GitHub↗515
  • alecthomas/entityxalecthomas avatar

    alecthomas/entityx

    2,340View on GitHub↗

    NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.

    C++
    View on GitHub↗2,340
  • aleverdes/leoecslite-zooA

    aleverdes/leoecslite-zoo

    0View on GitHub↗
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alexwargon/nukecsA

AlexWargon/Nukecs

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  • benmoran56/esperB

    benmoran56/esper

    0View on GitHub↗
    View on GitHub↗0
  • blackbone/other-ecs-benchmarksB

    blackbone/other-ecs-benchmarks

    0View on GitHub↗
    View on GitHub↗0
  • blackmatov/ecs.hppB

    BlackMATov/ecs.hpp

    0View on GitHub↗
    View on GitHub↗0
  • blackmatov/evolved.luaBlackMATov avatar

    BlackMATov/evolved.lua

    214View on GitHub↗

    Evolved ECS (Entity-Component-System) for Lua

    Lua
    View on GitHub↗214
  • chromealex/ecsC

    chromealex/ecs

    0View on GitHub↗
    View on GitHub↗0
  • chromealex/me.becsC

    chromealex/ME.BECS

    0View on GitHub↗
    View on GitHub↗0
  • chromealex/me.ecsburstC

    chromealex/ME.ECSBurst

    0View on GitHub↗
    View on GitHub↗0
  • dcfapixels/dragonecsD

    DCFApixels/DragonECS

    0View on GitHub↗
    View on GitHub↗0
  • doraku/defaultecsD

    Doraku/DefaultEcs

    0View on GitHub↗

    DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.

    View on GitHub↗0
  • doraku/ecs.csharp.benchmarkD

    Doraku/Ecs.CSharp.Benchmark

    0View on GitHub↗
    View on GitHub↗0
  • dreyri/matterD

    Dreyri/matter

    0View on GitHub↗
    View on GitHub↗0
  • ecsrx/ecsrx.unityE

    EcsRx/ecsrx.unity

    0View on GitHub↗
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  • elraccoone/unity-entity-component-systemE

    elraccoone/unity-entity-component-system

    0View on GitHub↗
    View on GitHub↗0
  • friflo/ecs.csharp.benchmark-common-use-casesF

    friflo/ECS.CSharp.Benchmark-common-use-cases

    0View on GitHub↗
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  • friflo/friflo.engine.ecsfriflo avatar

    friflo/Friflo.Engine.ECS

    667View on GitHub↗

    High-performance C# ECS

    C#csharpdata-orienteddata-oriented-design
    View on GitHub↗667
  • genaray/archgenaray avatar

    genaray/Arch

    1,740View on GitHub↗

    A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.

    C#
    View on GitHub↗1,740
  • hdmmy/billionsunitH

    hdmmY/BillionsUnit

    0View on GitHub↗
    View on GitHub↗0
  • itsbuggingme/frentI

    itsBuggingMe/Frent

    0View on GitHub↗
    View on GitHub↗0
  • josephshering/adorbsJosephShering avatar

    JosephShering/adorbs

    35View on GitHub↗

    LÖVE (love2d) entity framework

    Lua
    View on GitHub↗35
  • jslee02/awesome-entity-component-systemJ

    jslee02/awesome-entity-component-system

    0View on GitHub↗
    View on GitHub↗0
  • keyslam-group/concordKeyslam-Group avatar

    Keyslam-Group/Concord

    316View on GitHub↗

    A feature-complete ECS library

    Lua
    View on GitHub↗316
  • leopotam/ecsLeopotam avatar

    Leopotam/ecs

    219View on GitHub↗

    Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.

    C#
    View on GitHub↗219
  • leudz/shipyardL

    leudz/shipyard

    0View on GitHub↗
    View on GitHub↗0
  • ludaludaed/kecsL

    ludaludaed/KECS

    0View on GitHub↗
    View on GitHub↗0