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Back to ecsrx/ecsrx.unity

Projects sharing features with Ecsrx.unity

30 open-source projects similar to ecsrx/ecsrx.unity, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • sebas77/svelto.ecssebas77 avatar

    sebas77/Svelto.ECS

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    Svelto ECS C# Entity Component System

    C#csharpdata-orientedecs
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  • leopotam/ecsLeopotam avatar

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    Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.

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  • alecthomas/entityxalecthomas avatar

    alecthomas/entityx

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    NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.

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  • alexwargon/nukecsA

    AlexWargon/Nukecs

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  • antypodish/ecs-octreeA

    Antypodish/ECS-Octree

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  • bakpakin/tiny-ecsbakpakin avatar

    bakpakin/tiny-ecs

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    ECS for Lua

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  • blackbone/other-ecs-benchmarksB

    blackbone/other-ecs-benchmarks

    0View on GitHub↗
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  • doraku/defaultecsD

    Doraku/DefaultEcs

    0View on GitHub↗

    DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.

    View on GitHub↗0
  • blackmatov/ecs.hppB

    BlackMATov/ecs.hpp

    0View on GitHub↗
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  • chromealex/ecsC

    chromealex/ecs

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  • chromealex/me.becsC

    chromealex/ME.BECS

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  • chromealex/me.ecsburstC

    chromealex/ME.ECSBurst

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  • cloudjubei/entitastanksC

    cloudjubei/EntitasTanks

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  • davidpol/survivalshooterecsD

    davidpol/SurvivalShooterECS

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    DCFApixels/DragonECS

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  • doraku/ecs.csharp.benchmarkD

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  • friflo/ecs.csharp.benchmark-common-use-casesF

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  • friflo/friflo.engine.ecsfriflo avatar

    friflo/Friflo.Engine.ECS

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  • genaray/archgenaray avatar

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    A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.

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