30 open-source projects similar to chnzyx/auto_simulated_universe, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Auto Simulated Universe alternative.
ZenlessZoneZero-OneDragon is a game automation bot designed for Zenless Zone Zero. It functions as a combat automation script, an account management orchestrator, and an AI gameplay assistant to automate combat, daily quests, and character movement. The project utilizes image and audio recognition models to implement precision combat dodging and execute attack sequences. It employs pathfinding and recognition models for automated environmental navigation and interaction within game zones. The software provides broader capabilities for automating recurring daily tasks and resource collection.
AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It functions as a screenshot-driven bot that controls Android devices, emulators, and cloud phones via ADB and uiautomator2, using computer vision to make interaction decisions instead of fixed timers. The project distinguishes itself through an advanced computer vision suite that includes local optical character recognition and perspective-aware grid detection. These tools allow the bot to parse 3D game maps, compute vanishing points, and normalize grid-centered objects for precise
ntfy is a shell notification utility and multiplatform notification router designed to alert users when long-running commands finish executing. It functions as a command completion notifier that dispatches messages to desktop or mobile devices based on process duration and terminal focus. The project is an extensible notification framework that integrates third-party API push services and custom notification modules through a standard function signature. This modular architecture allows for routing alerts across various chat platforms, push services, and system-level backends. The system cov
Airtest is a cross-platform UI automation framework that enables test scripts to run on Android, iOS, and Windows devices without platform-specific modifications. It combines image recognition with control hierarchy traversal to locate and interact with on-screen elements, supporting automation even when source code or UI metadata is unavailable. The framework provides a cloud-based test orchestrator that schedules test cases, manages device clusters, and generates detailed HTML reports with screen recordings after execution. It includes a command-line test runner for headless execution in CI
PokemonGo-Bot is a programmable automation tool designed to manage Pokémon GO gameplay. It functions as an automated game bot and interaction framework that handles creature capture, item collection, and inventory management through a rule-based system. The project features a remote controller interface that allows users to trigger game actions and receive real-time event reports via a messaging bridge, specifically integrating with Telegram. It employs coordinate-based navigation and human movement simulation to traverse the game world and locate specific entities. The software covers broad
This project is a game automation tool and deep reinforcement learning fishing bot designed to automate the fishing mechanics in Genshin Impact. It functions as an AI gameplay controller that simulates player inputs to collect resources without manual effort. The system utilizes a computer vision object detector to identify fish locations and rod positions on the screen. It employs deep reinforcement learning to dynamically adjust clicking force and timing based on real-time visual feedback to optimize the capture process. The automation workflow incorporates frame-based state sampling and a
pydoll is a Chrome DevTools Protocol automation library and headless browser controller used for web data extraction and parallel browser automation. It controls Chromium-based browsers via direct WebSocket connections, allowing it to manage isolated browser contexts and tabs while bypassing the overhead and detection associated with WebDriver. The project features an anti-bot evasion framework that mimics natural human behavior, including mouse movements generated via Bezier curves and variable typing patterns. It provides specialized stealth capabilities to bypass behavioral analysis and au
Edict is a multi-agent orchestration system and framework designed to coordinate specialized large language model agents. It functions as a workflow designer and orchestrator that decomposes complex objectives into structured plans, using directed acyclic graphs and role-based hierarchies to execute sub-tasks. The system is distinguished by its event-driven architecture, utilizing a publish-subscribe event bus and transactional outbox to manage agent communications and task transitions. It features a dedicated skill management system that allows for the importation, updating, and sandboxed ex
StarRailCopilot is an automation bot and resource farmer for Honkai: Star Rail. It functions as a system for performing repetitive gameplay tasks, such as executing dungeon cycles and gathering character growth materials based on specific target requirements. The project utilizes a vision engine that employs template matching and color analysis to track character position and orientation on the game minimap. It includes an emulator manager to launch and monitor game instances across both local and cloud-based environments. The automation capabilities cover the collection of daily rewards, ma
NeoPass is a specialized toolset designed to circumvent proctored exam environments. It functions as an AI-powered exam assistant and automated solver that helps users find answers to multiple-choice and coding questions during monitored tests. The project distinguishes itself through a browser-based bypass system that neutralizes portal restrictions. It disables tab-switching detection, overrides clipboard restrictions to enable copying and pasting, and employs a human-like typing simulator to input code letter by letter to avoid detection by automated monitoring systems. The software provi
This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
This is an open-source automation tool for the game Wuthering Waves that uses image recognition to control gameplay without modifying game memory or files. It runs automation tasks while the game window is minimized or obscured, freeing the computer for other use, and accepts command-line arguments to start specific tasks and optionally exit after completion. The tool automatically detects playable characters through screen analysis and adapts actions without manual skill configuration. It supports all common 16:9 resolutions up to 4K as well as some ultrawide formats, with a minimum required
OnmyojiAutoScript is an ADB-based Android game automation tool that utilizes image recognition to automate daily routines and resource farming. It functions as a computer vision bot and emulator controller, coordinating simultaneous task execution across multiple user profiles and ports. The system features a game resource optimizer that uses efficiency models to intelligently distribute in-game items and assets across characters. To bypass automated detection, it employs an anti-detection input simulator that mimics human interaction patterns through variable click and swipe behaviors. The
pygta5 is a Python game automation library designed to control actions and simulate player input within Grand Theft Auto 5. It serves as a framework for collecting game data, processing visual frames via neural networks, and automating gameplay through deep learning. The project implements a convolutional neural network controller to make real-time driving and movement predictions based on visual game frames. It utilizes regression models and deep learning to execute autonomous actions, allowing for the creation of autonomous agents that can control characters or vehicles. The system include
SerpentAI is a game AI development kit and computer vision framework designed for building autonomous agents that interact with video games. It serves as a game input automation tool and a machine learning model integration engine, allowing developers to create agents that perceive game states and execute actions. The framework utilizes a plugin-based agent architecture to provide modular extensions for game-specific logic and behaviors. It features a specialized system for training, bundling, and deploying machine learning classifiers to recognize visual contexts and game states in real time
This project is an Android RPA framework designed for automating user interfaces and system tasks on rooted Android devices using Python and ADB. It provides a suite of tools for rooted device management, allowing for programmatic control of system settings, application lifecycles, and shell command execution via a remote API. The framework distinguishes itself through a combination of dynamic instrumentation and AI integration. It can inject scripts into running processes to hook Java interfaces and modifies application behavior in real time. Additionally, it supports large language model in
The Powder Toy is a C++ physics engine and material simulation software that operates as a falling sand physics sandbox. It provides a simulation environment where solids, liquids, and gases interact based on heat, pressure, and velocity. The project is a scriptable sandbox environment, offering an external scripting interface and behavioral scripting to modify game mechanics, automate tasks, and define custom simulation logic. The software supports the construction of complex machinery, physical structures, and functional logic circuits through simulated electronic components and sensors. I
WireMock is a suite of tools for service virtualization, providing mock servers for HTTP APIs and WebSocket communication. It serves as an HTTP API mock server and request verifier, allowing for the simulation of responses and the interception of network requests to test client applications without a live backend. The project differentiates itself through a service virtualization model that records real network traffic and replays it as stubs to mimic external service behavior. It includes a network fault injector to simulate response delays and connectivity issues, and a stateful scenario ma
Smart-AutoClicker is an Android automation tool designed to execute clicks and swipes on mobile devices. It functions as an image recognition automator, a screen interaction macro, and an event-driven task orchestrator. The project distinguishes itself by using image detection to trigger specific actions when predefined visual patterns appear on the screen. It also initiates automation sequences based on system broadcasts, elapsed time, or internal state metrics. The tool covers a broad range of capabilities including precision input emulation for on-screen gestures and the management of com
nodriver is an asynchronous Chromium browser automation framework that provides headless control and web scraping capabilities. It functions as a Chrome DevTools Protocol client, allowing for granular engine control by attaching directly to the browser's debug port without the need for external driver binaries. The framework is specifically designed as an anti-bot detection bypass tool. It modifies browser fingerprints and protocol headers to evade automated security systems, handle security warnings, and bypass common obstacles like insecure connection alerts. The system covers a broad rang
devilutionX is an open-source, cross-platform reimplementation of the original Diablo 1 game engine. It is a software framework designed to run the original action RPG logic and mechanics on modern operating systems by rewriting the engine in a current programming language. The project modernizes the legacy experience by adding support for widescreen resolutions, high-definition scaling, and configurable input mapping for various hardware controllers. It also introduces quality-of-life enhancements such as health bars, auto-loot, and tools to modify game speed and combat rules. The engine co
Mineflayer is a Node.js game automation framework and JavaScript API for creating programmable Minecraft bots. It functions as a headless game client that implements the Minecraft protocol to connect external applications to game servers without a graphical user interface. The project enables the automation of character actions, including movement, combat, and interaction with the game world. It provides specialized systems for calculating navigation routes through 3D environments, manipulating blocks to build or mine, and managing user account authentication and session tokens. The framewor
InputSourcePro is a macOS keyboard layout manager and automation tool designed to automate the switching of input sources based on application focus and system rules. It serves as a contextual input source switcher and keyboard shortcut mapper that triggers layout changes when specific applications gain focus or certain browser URLs are visited. The tool distinguishes itself by offering URL-based layout switching and the ability to enforce English punctuation within specific applications. It also provides dynamic function key behavior, allowing the system to toggle between standard function k
Better Genshin Impact is a computer vision-based automation framework designed to perform repetitive tasks and combat sequences within game environments. It functions as a macro scripting engine that utilizes synthetic input injection to simulate human interaction with the operating system, allowing for hands-free execution of complex gameplay loops. The system distinguishes itself through a combination of template-matching visual recognition and state-machine logic, which enables the software to identify on-screen game elements and transition between operational states in real time. By mappi
terminal-notifier is a command line utility and system alert wrapper for macOS. It serves as a shell-based bridge that enables the triggering of native desktop notifications through the macOS Notification Center. The tool allows for the customization of notification titles, subtitles, and message bodies, and supports the use of custom application icons and system sounds. It includes a system for organizing alerts into groups and configuring specific actions, such as opening URLs or executing shell commands, when a user interacts with a notification. The utility supports receiving notificatio
Guard is a command-line file watcher that monitors the filesystem from the terminal and automatically executes user-defined tasks when files are modified, added, or deleted. It functions as a file change watcher and test runner that triggers test suite execution immediately when source or spec files are saved, providing instant feedback during development. The tool is configured through a Ruby-based domain-specific language in a Guardfile, and it can send visual desktop notifications when watched file actions complete or fail. The project distinguishes itself through a plugin-based extension
The inspector is a diagnostic and validation tool for the Model Context Protocol. It provides an interactive interface and a transport proxy to discover, inspect, and execute the tools, prompts, and resources provided by an MCP server. The project serves as a debugger and compliance tester to verify that server implementations adhere to the protocol specification and JSON-RPC standards. It allows for real-time monitoring of message exchanges and logs between clients and servers across various transport layers, such as standard input/output and Server-Sent Events. The tool covers a broad rang
Pueue is a task queue manager for shell commands, built as a daemon and command-line interface. It accepts shell commands into a managed queue and executes them with configurable parallel execution limits, supporting both global and per-group concurrency controls. The daemon persists its entire state—task queue, logs, and configuration—to disk, ensuring survival across crashes and system restarts. The project distinguishes itself through a dependency graph that lets tasks declare prerequisites, forming a directed acyclic graph that controls execution order. Tasks can be organized into named g
Ferry is an open-source workflow engine designed to manage ticket-based processes across departments. It provides a platform for submitting, tracking, transferring, and closing tickets, with personal and all-ticket views for full lifecycle management. The system is built around a configurable process template designer that supports serial, parallel, and conditional node routing, enabling flexible approval sequences. The platform distinguishes itself through dynamic variable-based approver assignment, where task approvers can be determined by organizational variables such as direct supervisor,
Campus-imaotai is an automated liquor reservation tool designed to schedule and execute daily booking requests for high-demand products. It functions as an app interaction simulator that mimics human activities and network requests to meet application eligibility requirements. The system employs a dockerized task orchestrator for deployment and uses an automated notification gateway to provide real-time alerts on the success or failure of purchase attempts. It utilizes a multi-account orchestration system to manage various user profiles and uses store optimization logic to select target endpo