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runhey avatar

runhey/OnmyojiAutoScript

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4,371 stars·424 forks·Python·GPL-3.0·5 vuesrunhey.github.io/OnmyojiAutoScript-website↗

OnmyojiAutoScript

OnmyojiAutoScript est un outil d'automatisation de jeu Android basé sur ADB qui utilise la reconnaissance d'image pour automatiser les routines quotidiennes et le farming de ressources. Il fonctionne comme un bot de vision par ordinateur et un contrôleur d'émulateur, coordonnant l'exécution simultanée de tâches sur plusieurs profils utilisateur et ports.

Le système dispose d'un optimiseur de ressources de jeu qui utilise des modèles d'efficacité pour distribuer intelligemment les objets et actifs en jeu entre les personnages. Pour contourner la détection automatisée, il emploie un simulateur d'entrée anti-détection qui imite les modèles d'interaction humaine par des comportements variables de clics et de balayages.

Le logiciel couvre une large gamme de logiques d'automatisation, y compris l'exécution pilotée par événements, la priorisation des actions cibles et la planification de séquences de tâches. Ses capacités opérationnelles s'étendent à l'automatisation des rotations de personnages, du farming de donjons, des objectifs hebdomadaires et de la coordination de guilde.

La surveillance et la maintenance sont prises en charge par l'exportation de journaux de diagnostic, la détection de blocage de script et une interface graphique pour gérer les actifs de tâches et les paramètres de reconnaissance d'image.

Features

  • Battles and Daily Routine Automators - Automates repetitive daily routines, battles, and resource farming in Android games using ADB and image recognition.
  • Mobile Game Automation Tools - Ships a comprehensive toolset for automating repetitive tasks and resource farming in mobile games using visual recognition.
  • Vision-Based Gameplay Bots - Detects on-screen game elements using visual models to trigger context-aware actions instead of relying on fixed timers.
  • Game Element Detection - Identifies on-screen game elements and characters by matching real-time image captures against predefined patterns.
  • Visual Target Tracking - Identifies and maintains a real-time visual lock on specific characters on the game screen.
  • ADB Device Managers - Uses ADB to send input commands and capture screens from Android emulator instances.
  • Human-Mimetic Input Simulations - Simulates human interaction patterns with variable click frequencies and randomized coordinates to bypass bot detection.
  • Task Scheduling - Coordinates the timing and order of activities to ensure seamless transitions between automation routines.
  • Visual Event Pipelines - Triggers automation steps based on the detection of visual cues instead of fixed time delays.
  • Game Resource Farming - Provides automated routines for gathering in-game materials and currency via specialized dungeon raids.
  • Dungeon Farming Automation - Executes automated cycles through specific dungeons to collect and optimize character equipment.
  • ADB-Based Automation - Uses ADB and image recognition to automate daily routines and resource farming in Android games.
  • Resource Gathering Automation - Provides automated dungeon raids and farming missions to collect materials for character upgrades.
  • Android Emulator Orchestration - Coordinates the deployment and execution of tasks across multiple virtual Android devices with distinct profiles.
  • Multi-Instance Coordination - Manages multiple game accounts simultaneously by mapping unique ports and window handles to separate emulator instances.
  • Event-Driven Logic - Executes automation logic triggered by the detection of on-screen elements for better hardware compatibility.
  • Emulator Managers - Provides a manager for multiple emulator windows, coordinating unique ports and handles for different user profiles.
  • Android Device Integrations - Provides connectivity layers to interface with Android emulator environments via ADB or window handles.
  • Weekly Routine Automations - Handles recurring weekly objectives including shop rotations, speed races, and competitive arena matches.
  • Character Need-Based Allocation - Distributes in-game items across multiple accounts using a priority model based on character needs and rarity.
  • Entity Action Prioritization - Triggers actions against preferred characters based on a predefined label mapping priority list.
  • Game Resource Optimization Models - Provides an optimization model to distribute in-game assets across characters based on analyzed requirements.
  • In-Game Item Distribution Models - Implements an AI-driven system to distribute in-game items across characters based on efficiency and need.
  • In-Game Resource Optimization Models - Intelligently distributes in-game items and assets across characters based on efficiency models.
  • Item Selection Rule Engines - Provides a rules engine for selecting items based on rarity or type using automatic or custom priority lists.
  • Parallel Task Execution - Supports the simultaneous execution of multiple automation tasks using configuration files to drive parallel processes.
  • Skill Rotation Automation - Automates predefined character lineups and skill rotations to complete daily, weekly, and event objectives.
  • Visual State Stall Detection - Monitors for infinite loops and triggers automated shutdowns if no valid visual state changes occur.
  • Social and Guild Automations - Automates collective missions and guild-based activities to maintain progression within social and group systems.
  • Anti-Detection Strategies - Implements human-like interaction patterns in clicks and swipes to evade automated bot detection systems.
  • Emulator Instance Port Mappings - Manages parallel automation processes by assigning unique network ports and window handles to separate emulator profiles.
  • Event Challenge Executions - Automates the completion of event-specific tasks including boss raids, timed quizzes, and tower climbs.

Historique des stars

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Questions fréquentes

Que fait runhey/onmyojiautoscript ?

OnmyojiAutoScript est un outil d'automatisation de jeu Android basé sur ADB qui utilise la reconnaissance d'image pour automatiser les routines quotidiennes et le farming de ressources. Il fonctionne comme un bot de vision par ordinateur et un contrôleur d'émulateur, coordonnant l'exécution simultanée de tâches sur plusieurs profils utilisateur et ports.

Quelles sont les fonctionnalités principales de runhey/onmyojiautoscript ?

Les fonctionnalités principales de runhey/onmyojiautoscript sont : Battles and Daily Routine Automators, Mobile Game Automation Tools, Vision-Based Gameplay Bots, Game Element Detection, Visual Target Tracking, ADB Device Managers, Human-Mimetic Input Simulations, Task Scheduling.

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Les alternatives open-source à runhey/onmyojiautoscript incluent : lmeszinc/azurlaneautoscript — AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It… lmeszinc/starrailcopilot — StarRailCopilot is an automation bot and resource farmer for Honkai: Star Rail. It functions as a system for… ok-oldking/ok-wuthering-waves — This is an open-source automation tool for the game Wuthering Waves that uses image recognition to control gameplay… wangshub/wechat_jump_game — This project is a Python-based game automation bot and computer vision assistant designed to automate gameplay on… budtmo/docker-android — Docker-Android runs a full Android emulator inside a Docker container, enabling mobile app testing and automation… babalae/better-genshin-impact — Better Genshin Impact is a computer vision-based automation framework designed to perform repetitive tasks and combat…