AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It functions as a screenshot-driven bot that controls Android devices, emulators, and cloud phones via ADB and uiautomator2, using computer vision to make interaction decisions instead of fixed timers. The project distinguishes itself through an advanced computer vision suite that includes local optical character recognition and perspective-aware grid detection. These tools allow the bot to parse 3D game maps, compute vanishing points, and normalize grid-centered objects for precise
StarRailCopilot is an automation bot and resource farmer for Honkai: Star Rail. It functions as a system for performing repetitive gameplay tasks, such as executing dungeon cycles and gathering character growth materials based on specific target requirements. The project utilizes a vision engine that employs template matching and color analysis to track character position and orientation on the game minimap. It includes an emulator manager to launch and monitor game instances across both local and cloud-based environments. The automation capabilities cover the collection of daily rewards, ma
This is an open-source automation tool for the game Wuthering Waves that uses image recognition to control gameplay without modifying game memory or files. It runs automation tasks while the game window is minimized or obscured, freeing the computer for other use, and accepts command-line arguments to start specific tasks and optionally exit after completion. The tool automatically detects playable characters through screen analysis and adapts actions without manual skill configuration. It supports all common 16:9 resolutions up to 4K as well as some ultrawide formats, with a minimum required
This project is a Python-based game automation bot and computer vision assistant designed to automate gameplay on Android devices. It functions as a controller that identifies game elements via pixel color scanning and simulates touch inputs to execute gameplay without manual intervention. The system distinguishes itself through the use of anti-detection measures, implementing interaction coordinate management and timing offsets to avoid being flagged by security systems. It also employs resolution-dependent scaling coefficients to maintain jump accuracy across different device screen sizes.
OnmyojiAutoScript est un outil d'automatisation de jeu Android basé sur ADB qui utilise la reconnaissance d'image pour automatiser les routines quotidiennes et le farming de ressources. Il fonctionne comme un bot de vision par ordinateur et un contrôleur d'émulateur, coordonnant l'exécution simultanée de tâches sur plusieurs profils utilisateur et ports.
Les fonctionnalités principales de runhey/onmyojiautoscript sont : Battles and Daily Routine Automators, Mobile Game Automation Tools, Vision-Based Gameplay Bots, Game Element Detection, Visual Target Tracking, ADB Device Managers, Human-Mimetic Input Simulations, Task Scheduling.
Les alternatives open-source à runhey/onmyojiautoscript incluent : lmeszinc/azurlaneautoscript — AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It… lmeszinc/starrailcopilot — StarRailCopilot is an automation bot and resource farmer for Honkai: Star Rail. It functions as a system for… ok-oldking/ok-wuthering-waves — This is an open-source automation tool for the game Wuthering Waves that uses image recognition to control gameplay… wangshub/wechat_jump_game — This project is a Python-based game automation bot and computer vision assistant designed to automate gameplay on… budtmo/docker-android — Docker-Android runs a full Android emulator inside a Docker container, enabling mobile app testing and automation… babalae/better-genshin-impact — Better Genshin Impact is a computer vision-based automation framework designed to perform repetitive tasks and combat…