This project is a game automation tool and deep reinforcement learning fishing bot designed to automate the fishing mechanics in Genshin Impact. It functions as an AI gameplay controller that simulates player inputs to collect resources without manual effort. The system utilizes a computer vision object detector to identify fish locations and rod positions on the screen. It employs deep reinforcement learning to dynamically adjust clicking force and timing based on real-time visual feedback to optimize the capture process. The automation workflow incorporates frame-based state sampling and a
This project is a deep learning face classification system that detects human faces and classifies gender and emotion. It utilizes convolutional neural networks and computer vision tools to analyze facial attributes in both static images and live video streams. The system includes specialized classifiers for emotions based on the FER2013 dataset and gender based on IMDB datasets. These models are integrated into a containerized web service, allowing the classification logic to be exposed as an API that processes image data via network requests. The technical surface covers the entire pipelin
ZenlessZoneZero-OneDragon is a game automation bot designed for Zenless Zone Zero. It functions as a combat automation script, an account management orchestrator, and an AI gameplay assistant to automate combat, daily quests, and character movement. The project utilizes image and audio recognition models to implement precision combat dodging and execute attack sequences. It employs pathfinding and recognition models for automated environmental navigation and interaction within game zones. The software provides broader capabilities for automating recurring daily tasks and resource collection.
SerpentAI is a game AI development kit and computer vision framework designed for building autonomous agents that interact with video games. It serves as a game input automation tool and a machine learning model integration engine, allowing developers to create agents that perceive game states and execute actions. The framework utilizes a plugin-based agent architecture to provide modular extensions for game-specific logic and behaviors. It features a specialized system for training, bundling, and deploying machine learning classifiers to recognize visual contexts and game states in real time
pygta5 est une bibliothèque d'automatisation de jeu Python conçue pour contrôler les actions et simuler l'entrée du joueur au sein de Grand Theft Auto 5. Elle sert de framework pour collecter des données de jeu, traiter des images visuelles via des réseaux de neurones et automatiser le gameplay via le deep learning.
Les fonctionnalités principales de sentdex/pygta5 sont : Autonomous Game Agents, Gameplay Automation Libraries, Visual Control Systems, Game Automation Bots, Game Data Collection Frameworks, CNN Architectures, Game Input Automation, Gameplay Automation.
Les alternatives open-source à sentdex/pygta5 incluent : irisrainbowneko/genshin_auto_fish — This project is a game automation tool and deep reinforcement learning fishing bot designed to automate the fishing… onedragon-anything/zenlesszonezero-onedragon — ZenlessZoneZero-OneDragon is a game automation bot designed for Zenless Zone Zero. It functions as a combat automation… serpentai/serpentai — SerpentAI is a game AI development kit and computer vision framework designed for building autonomous agents that… oarriaga/face_classification — This project is a deep learning face classification system that detects human faces and classifies gender and emotion.… baekalfen/pyboy — PyBoy is a programmable Game Boy emulator and hardware simulation framework written in Python. It functions as an… yenchenlin/deeplearningflappybird — This project is a deep reinforcement learning agent and AI game automation tool designed to master game objectives by…