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CHNZYX avatar

CHNZYX/Auto_Simulated_Universe

0
View on GitHub↗
3,827 stars·219 forks·Python·AGPL-3.0·15 views

Auto Simulated Universe

This project is a computer vision automation framework and game state automation engine. It uses real-time screen analysis and image recognition to identify interface elements and game conditions, which then trigger simulated mouse and keyboard inputs to automate repetitive tasks.

The system features a heuristic navigation system that calculates movement vectors by analyzing visual landmarks and spatial data to traverse virtual environments. It also includes an input simulation controller that synchronizes mouse sensitivity and DPI settings to ensure precise character rotation and coordinate translation.

The framework covers game state monitoring through optical character recognition and template matching, map layout recording, and a state-machine architecture for orchestrating combat and progression sequences. It also integrates system-level desktop notifications to alert users when automated task cycles are complete.

Features

  • Computer Vision Automation Frameworks - Implements a complete framework for automating software interactions using real-time image recognition and screen analysis.
  • Visual Template Matchers - Identifies interface elements and game states by comparing real-time screen captures against a library of pre-defined image assets.
  • Heuristic Navigation Systems - Calculates movement paths by analyzing visual landmarks and spatial data to traverse complex environments autonomously.
  • Vision-Based Navigation - Moving characters through digital environments by analyzing visual landmarks and map data to calculate movement vectors.
  • Human-Mimetic Input Simulations - Executes gameplay tasks by programmatically triggering mouse and keyboard events to mimic human interaction.
  • Agent Navigation Systems - Calculates movement vectors and traverses 3D virtual environments by analyzing visual landmarks and spatial data.
  • Image Recognition Bots - Uses screen capture, template matching, and optical character recognition to detect game conditions and trigger inputs.
  • Visual State Monitoring - Detecting specific game conditions and interface elements through real-time screen analysis to trigger logic-based actions.
  • Gameplay Automation - Analyzes real-time screen data to simulate mouse and keyboard inputs for completing repetitive game sequences.
  • Automation State Machines - Triggers automated input sequences by transitioning between predefined combat and progression states based on continuous visual feedback.
  • Game Map Analysis - Records environmental data by traversing a map and allows manual tagging of path points and interaction targets.
  • Input Perspective Calibrations - Synchronizes mouse sensitivity and DPI settings to ensure accurate character rotation and perspective shifts.
  • Input Precision Calibrators - Synchronizes mouse sensitivity and DPI settings to ensure precise character rotation and coordinate translation.
  • Game Navigation Utilities - Moves characters to specific destinations by identifying map edges and interaction points through a mini-map.
  • Visual State Detectors - Detects game conditions using optical character recognition and priority lists to automate selection decisions.
  • Input Coordinate Mappings - Synchronizes mouse sensitivity and DPI settings to ensure consistent screen-to-world coordinate translation.
  • Precision Input Calibrations - Adjusts camera movement and viewpoint alignment to ensure the automation system navigates game environments without getting lost.
  • Bot Input Calibrations - Synchronizing hardware settings like mouse DPI and sensitivity to ensure precise movement and camera alignment in simulations.
  • Hardware Input Calibrations - Synchronizes mouse sensitivity and DPI settings to ensure consistent screen-to-world translation for accurate character rotation.

Star history

Star history chart for chnzyx/auto_simulated_universeStar history chart for chnzyx/auto_simulated_universe

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with Auto Simulated Universe

These projects share indexed features with Auto Simulated Universe. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
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Frequently asked questions

What does chnzyx/auto_simulated_universe do?

This project is a computer vision automation framework and game state automation engine. It uses real-time screen analysis and image recognition to identify interface elements and game conditions, which then trigger simulated mouse and keyboard inputs to automate repetitive tasks.

What are the main features of chnzyx/auto_simulated_universe?

The main features of chnzyx/auto_simulated_universe are: Computer Vision Automation Frameworks, Visual Template Matchers, Heuristic Navigation Systems, Vision-Based Navigation, Human-Mimetic Input Simulations, Agent Navigation Systems, Image Recognition Bots, Visual State Monitoring.

Which projects share features with chnzyx/auto_simulated_universe?

Projects with overlapping indexed features include: onedragon-anything/zenlesszonezero-onedragon — ZenlessZoneZero-OneDragon is a game automation bot designed for Zenless Zone Zero. It functions as a combat automation… lmeszinc/azurlaneautoscript — AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It… dschep/ntfy — ntfy is a shell notification utility and multiplatform notification router designed to alert users when long-running… airtestproject/airtest — Airtest is a cross-platform UI automation framework that enables test scripts to run on Android, iOS, and Windows… pokemongof/pokemongo-bot — PokemonGo-Bot is a programmable automation tool designed to manage Pokémon GO gameplay. It functions as an automated… autoscrape-labs/pydoll — pydoll is a Chrome DevTools Protocol automation library and headless browser controller used for web data extraction…