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Back to renpy/renpy

Open-source alternatives to Renpy

30 open-source projects similar to renpy/renpy, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Renpy alternative.

  • inkle/inkinkle avatar

    inkle/ink

    4,817View on GitHub↗

    Ink is an interactive narrative scripting language, a JSON narrative compiler, and a narrative engine runtime. It provides a specialized toolset for authoring non-linear stories and complex branching dialogue systems, allowing developers to manage game state and deliver interactive text to a user interface. The system transforms raw scripts into a machine-readable JSON bytecode format to optimize execution within external game engines. It distinguishes itself through advanced state management, including the ability to serialize story progress into snapshots and maintain concurrent story conte

    C#
    View on GitHub↗4,817
  • openwebgal/webgalOpenWebGAL avatar

    OpenWebGAL/WebGAL

    3,854View on GitHub↗

    WebGAL is a web-native development environment designed for the creation and publication of interactive narrative games. It provides a browser-based platform that enables users to build visual novels featuring branching dialogue and multimedia assets without requiring manual coding. The platform distinguishes itself through a visual editor that utilizes node-based logic definition to manage narrative flow and scene transitions. It includes specialized tooling for the configuration and integration of animated character models, allowing for the direct implementation of interactive character seq

    TypeScriptdiy-toolgalgamegame
    View on GitHub↗3,854
  • cocos2d/cocos2d-xcocos2d avatar

    cocos2d/cocos2d-x

    18,942View on GitHub↗

    Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive applications across mobile, desktop, and web platforms. It functions as a cross-platform game engine that utilizes an entity-component system to manage object lifecycles, behaviors, and spatial relationships within a unified codebase. The engine is distinguished by its specialized 2D graphics rendering pipeline, which is optimized for hardware-accelerated performance when displaying sprites, particle effects, and skeletal animations. It provides developers with low-level access to gr

    C++androidc-plus-pluscocos2d
    View on GitHub↗18,942

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  • love2d/lovelove2d avatar

    love2d/love

    8,458View on GitHub↗

    LÖVE is a cross-platform game engine and framework for developing two-dimensional games using the Lua programming language. It provides a 2D graphics API for rendering shapes, images, and sprites across multiple desktop and mobile platforms. The framework enables the development of a single codebase that can be deployed to Windows, macOS, Linux, Android, and iOS. It utilizes a Lua-based scripting interface to control internal engine systems. The project covers 2D game development, mobile game development, and cross-platform game deployment.

    C++
    View on GitHub↗8,458
  • photonstorm/phaserphotonstorm avatar

    photonstorm/phaser

    39,800View on GitHub↗

    Phaser is a cross-platform 2D web game engine and framework designed for creating interactive experiences that run on desktop and mobile web browsers. It serves as a GPU-accelerated rendering library and WebGL graphics engine for building two-dimensional games using HTML5 Canvas and WebGL. The engine features a dual-backend rendering pipeline that allows developers to switch between rendering paths. It distinguishes itself through high-performance graphics capabilities, including GPU-driven sprite batching for large-scale image management, a dynamic lighting system with self-shadows, and the

    JavaScript
    View on GitHub↗39,800
  • defold/defolddefold avatar

    defold/defold

    6,138View on GitHub↗

    Defold is a cross-platform game engine and integrated development environment used to create 2D and 3D games for desktop, mobile, and web targets. It combines a game development IDE for asset and scene management with a multi-platform build system and a scripting environment based on Lua. The engine includes a specialized headless runtime for hosting game servers and performing automated testing without a graphical interface. It supports native engine extensions, allowing custom low-level code to be integrated into the core to expand functionality beyond the standard scripting interface. The

    C++
    View on GitHub↗6,138
  • bevyengine/bevybevyengine avatar

    bevyengine/bevy

    46,634View on GitHub↗

    Bevy is a cross-platform game engine and framework built in Rust, designed for creating interactive simulations and graphical applications. It utilizes a data-oriented entity-component-system architecture to manage game state, organizing data into contiguous memory blocks to facilitate high-performance processing and massive parallelization of entities. The engine distinguishes itself through a modular plugin architecture and a system-based task scheduler that automatically parallelizes logic by analyzing data access patterns. By employing reactive change detection and deferred command buffer

    Rustbevygame-developmentgame-engine
    View on GitHub↗46,634
  • cocos/cocos-enginecocos avatar

    cocos/cocos-engine

    9,651View on GitHub↗

    Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and

    C++3dcocoscocoscreator
    View on GitHub↗9,651
  • terrycavanagh/vvvvvvTerryCavanagh avatar

    TerryCavanagh/VVVVVV

    7,916View on GitHub↗

    This project is a cross-platform game engine framework and build pipeline designed to produce playable executable binaries for desktop and Android devices. It provides a collection of core libraries for game development, including a native Android build system and a C++ build pipeline. The framework features a specialized bitmap font rendering system that displays stylized typography by mapping character indices to image atlases using coordinate and spacing metadata. It also implements a hardware abstraction layer to decouple application logic from graphics and audio drivers, ensuring portabl

    ActionScript
    View on GitHub↗7,916
  • turbulenz/turbulenz_engineturbulenz avatar

    turbulenz/turbulenz_engine

    4,987View on GitHub↗

    Turbulenz Engine is a cross-platform game engine and HTML5 framework designed for rendering graphics and simulating physics across desktop, mobile, and web environments. It functions as a WebGL graphics engine and a web-based physics engine, providing the necessary tools to build 2D and 3D games that run within browsers. The project includes a real-time multiplayer framework that synchronizes game states and player interactions between multiple users via server-side communication. This allows for the coordination of both real-time and asynchronous turn-based actions to maintain a consistent s

    TypeScript
    View on GitHub↗4,987
  • vickscarlet/liferestartVickScarlet avatar

    VickScarlet/lifeRestart

    10,403View on GitHub↗

    lifeRestart is a life simulation game where players make sequential decisions that affect their character's future outcomes and final score. It utilizes a deterministic state machine and a stat-based character manager to track health, wealth, happiness, and relationships as they update dynamically based on in-game events. The simulation employs a seeded random number generator to ensure that identical sequences of player decisions produce reproducible outcomes. It features a reincarnation loop that allows players to start over after death, carrying over accumulated knowledge or meta-progressi

    JavaScript
    View on GitHub↗10,403
  • amzeratul/halleyamzeratul avatar

    amzeratul/halley

    3,837View on GitHub↗

    Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real

    C++
    View on GitHub↗3,837
  • mono/monogamemono avatar

    mono/MonoGame

    14,028View on GitHub↗

    MonoGame is a cross-platform game engine and framework built for the C# language and .NET ecosystem. It provides a development environment for creating 2D and 3D games that run across multiple operating systems and hardware platforms. The project serves as an open-source implementation of the XNA game studio API. It includes a dedicated game asset pipeline to convert raw art and sound files into optimized formats for efficient engine loading. The framework provides a hardware-abstraction layer to maintain a consistent interface for graphics and input across different devices. Its capabilitie

    C#
    View on GitHub↗14,028
  • fyroxengine/fyroxF

    FyroxEngine/Fyrox

    9,423View on GitHub↗

    Fyrox is a Rust-based game engine for building both 2D and 3D games, designed as a native engine with no runtime dependencies. It compiles directly to native code for Windows, macOS, Linux, and WebAssembly, providing direct hardware access through the Rust programming language. The engine is built around an entity-component-system architecture that organizes game objects as entities with attached components processed by modular systems. Its graph-based scene management represents game scenes as directed acyclic graphs of nodes with transform hierarchies and property inheritance, while a paral

    Rust
    View on GitHub↗9,423
  • thecherno/hazelTheCherno avatar

    TheCherno/Hazel

    13,006View on GitHub↗

    Hazel is a C++ game development framework and 3D graphics rendering engine designed for building high-performance interactive software. It provides a foundational architecture that enables the construction of desktop applications through native hardware acceleration. The project includes a dedicated game engine editor that allows for the design and testing of interactive 3D and 2D scenes within a unified environment. This editor utilizes an immediate mode interface to maintain synchronization with the engine state, while a hardware-agnostic abstraction layer handles rendering commands across

    C++
    View on GitHub↗13,006
  • gdquest/learn-gdscriptGDQuest avatar

    GDQuest/learn-gdscript

    2,586View on GitHub↗

    learn-gdscript is an interactive coding course and tutorial application designed to teach GDScript programming fundamentals. It functions as a game engine education tool that allows absolute beginners to study basic programming concepts, variables, and functions. The project utilizes a sandboxed environment for practicing code execution and provides in-engine interactive tutorials. It features guided walkthroughs that direct users through editor interfaces to help them locate and understand software tools. The curriculum covers game development logic, including the implementation of physics-

    GDScriptappeducationgame-development
    View on GitHub↗2,586
  • okamstudio/godotokamstudio avatar

    okamstudio/godot

    112,685View on GitHub↗

    Godot is a multi-platform game engine and a suite of tools used to develop 2D and 3D interactive games and applications across multiple operating systems. It provides specialized development environments for both two-dimensional and three-dimensional design, including tools for sprite animation, tilemaps, lighting, meshes, and physics simulations. The engine includes a cross-platform export tool that packages projects for deployment to desktop, mobile, web, and console hardware targets from a single codebase. The system covers broad capabilities for interactive experience design and game dev

    C++
    View on GitHub↗112,685
  • amethyst/amethystamethyst avatar

    amethyst/amethyst

    8,027View on GitHub↗

    Amethyst is a data-driven game engine written in Rust for building high-performance 2D and 3D games. It is built on an entity component system architecture that decouples game state from logic to enable parallel processing and reusable code. The framework features a glTF 3D renderer for importing scenes and geometry using physically based materials. It also serves as a multiplayer game framework, providing network transport abstractions and state synchronization for real-time online experiences. The engine covers a broad range of capabilities, including hybrid 2D/3D rendering, asynchronous a

    Rust
    View on GitHub↗8,027
  • garagegames/torque3dGarageGames avatar

    GarageGames/Torque3D

    3,366View on GitHub↗

    MIT Licensed Open Source version of Torque 3D from GarageGames

    C++
    View on GitHub↗3,366
  • gamelab/kiwi.jsgamelab avatar

    gamelab/kiwi.js

    1,459View on GitHub↗

    Kiwi.js is a blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore.

    JavaScript
    View on GitHub↗1,459
  • craftyjs/craftycraftyjs avatar

    craftyjs/Crafty

    3,580View on GitHub↗

    JavaScript Game Engine

    JavaScript
    View on GitHub↗3,580
  • haxeflixel/flixelHaxeFlixel avatar

    HaxeFlixel/flixel

    2,193View on GitHub↗

    Free, cross-platform 2D game engine powered by Haxe and OpenFL

    Haxe
    View on GitHub↗2,193
  • jmonkeyengine/jmonkeyenginejMonkeyEngine avatar

    jMonkeyEngine/jmonkeyengine

    4,150View on GitHub↗

    jMonkeyEngine is a Java-based 3D game engine and cross-platform graphics framework. It provides the core tools necessary for developing three-dimensional games and interactive simulations, focusing on real-time rendering and the management of spatial environments. The engine includes a dedicated 3D physics simulation toolkit for handling rigid body dynamics and collision detection. It also features a game asset pipeline for importing and managing 3D models, textures, and audio files during runtime. The framework covers broad capability areas including 3D scene rendering, physics-based simula

    Javagame-engine-3dhacktoberfestjava
    View on GitHub↗4,150
  • cocos2d/cocos2d-html5cocos2d avatar

    cocos2d/cocos2d-HTML5

    3,160View on GitHub↗

    Cocos2d for Web Browsers. Built using JavaScript.

    JavaScript
    View on GitHub↗3,160
  • ambientrun/ambientAmbientRun avatar

    AmbientRun/Ambient

    3,902View on GitHub↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
    View on GitHub↗3,902
  • almasb/fxglAlmasB avatar

    AlmasB/FXGL

    4,819View on GitHub↗

    FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management

    Kotlin
    View on GitHub↗4,819
  • melonjs/melonjsmelonjs avatar

    melonjs/melonJS

    6,319View on GitHub↗

    melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan

    JavaScript
    View on GitHub↗6,319
  • libgdx/libgdxlibgdx avatar

    libgdx/libgdx

    24,816View on GitHub↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Java2d3dandroid
    View on GitHub↗24,816
  • flaxengine/flaxengineFlaxEngine avatar

    FlaxEngine/FlaxEngine

    6,878View on GitHub↗

    FlaxEngine is a cross-platform game engine and development kit designed for creating high-fidelity 2D and 3D games. It functions as a programmable framework that supports the use of C# and C++ for building interactive experiences. The project includes a high-speed graphics rendering engine capable of producing professional visual assets and detailed three-dimensional scenes. It provides a pipeline for compiling and exporting project files across various operating systems using native software development kits and toolchains.

    C++
    View on GitHub↗6,878
  • babylonjs/babylon.jsBabylonJS avatar

    BabylonJS/Babylon.js

    25,652View on GitHub↗

    Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover

    TypeScript
    View on GitHub↗25,652