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Defold is a cross-platform game engine and integrated development environment used to create 2D and 3D games for desktop, mobile, and web targets. It combines a game development IDE for asset and scene management with a multi-platform build system and a scripting environment based on Lua.
The main features of defold/defold are: Game Development Frameworks, Cross-Platform Build Systems, Game Development IDEs, Multi-Platform Export Tools, Native Engine Extensions, Headless Servers, Binary Cross-Compilation, Lua Game.
Projects with overlapping indexed features include: terrycavanagh/vvvvvv — This project is a cross-platform game engine framework and build pipeline designed to produce playable executable… amzeratul/halley — Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity… renpy/renpy — Ren'Py is a cross-platform game engine and interactive storytelling tool built around a Python-based scripting engine.… openra/openra — OpenRA is an open-source game engine designed for the development and modernization of real-time strategy titles. It… flaxengine/flaxengine — FlaxEngine is a cross-platform game engine and development kit designed for creating high-fidelity 2D and 3D games. It… cocos/cocos-engine — Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences…
This project is a cross-platform game engine framework and build pipeline designed to produce playable executable binaries for desktop and Android devices. It provides a collection of core libraries for game development, including a native Android build system and a C++ build pipeline. The framework features a specialized bitmap font rendering system that displays stylized typography by mapping character indices to image atlases using coordinate and spacing metadata. It also implements a hardware abstraction layer to decouple application logic from graphics and audio drivers, ensuring portabl
Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real
Ren'Py is a cross-platform game engine and interactive storytelling tool built around a Python-based scripting engine. It is designed for creating visual novels and branching narrative games, where player choices determine story paths and character interactions. The engine provides a complete development framework for building narrative-driven experiences, from simple dialogue trees to complex life simulation games. The engine distinguishes itself through a comprehensive set of integrated systems that handle the full lifecycle of interactive storytelling. Its script-based story engine compile
OpenRA is an open-source game engine designed for the development and modernization of real-time strategy titles. It provides a modular framework that allows developers to build standalone games or total conversion modifications by leveraging a trait-based entity composition system. The engine is built to support both the preservation of classic strategy games and the creation of new experiences, offering cross-platform compatibility and a flexible architecture for defining game rules and unit behaviors. The engine distinguishes itself through a configuration-driven approach where game logic,