30 open-source projects similar to jkuhlmann/cgltf, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
Pinocchio is a multi-body dynamics engine and rigid body physics library designed for computing forward and inverse kinematics and dynamics for articulated rigid-body systems. It functions as a robot kinematics solver and model parser, enabling the analysis of complex robotic systems through kinematic and dynamic computations. The project distinguishes itself with specialized capabilities for constrained dynamics, including the calculation of contact impulses and centroidal momentum. It provides a parallel processing collision detection system for computing minimal distances between rigid bod
mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for standardized dynamics and contact simulation. It provides a collection of high-quality robot model files for humanoids, quadrupeds, and manipulators, alongside detailed kinematic and inertial parameters used to reproduce real-world robot behavior in virtual environments. The project serves as a repository of robotics simulation assets and MJCF model definitions optimized for accuracy. It includes standardized model libraries specifically for bipedal, quadrupedal, and humanoid hardware
QuickJS is a lightweight, memory-efficient JavaScript engine and runtime designed for embedding within C applications. It provides a small binary footprint and supports the latest ECMAScript standards, enabling the execution of JavaScript code with fast startup times and low memory usage. The project includes a standalone JavaScript compiler that transforms source code into independent binary executables. These files run on a machine without requiring an external language runtime. The engine implements deterministic memory management through reference counting and cycle collection. It also p
QLL is a collection of libs aimed to game developers / enthusiasts who want to use existing game files
Platform | Build Status | -------- | ------------ | GCC Clang | | VS2019 | |
A single-file, cross-platform, public domain graphics math library for both C and C++. Supports vectors, matrices, quaternions, and all the utilities you'd expect.
Nuklear is a minimal, header-only graphical user interface toolkit written in C. It utilizes an immediate-mode rendering model, where the interface is reconstructed and drawn directly within the application loop each frame. This approach eliminates the need for persistent widget state or complex synchronization between the interface and underlying application data. The library is designed for portability and integration into resource-constrained environments. It requires the host application to manage memory manually, allowing it to function in systems that lack standard library support. By d
A Wavefront .obj file loader written in C (C99). The API is simple. The output data is ready for graphics APIs.
General-purpose editor/IDE with high expansibility in Common Lisp
Lua is an embeddable scripting language written in ISO C, designed to be integrated into host applications for runtime customization. It provides a C-based scripting engine and a prototype-based object model that utilizes associative arrays and metatables to implement inheritance and complex data structures. The language features a cooperative multitasking system that manages concurrent execution threads via coroutines and an incremental garbage collector for automatic memory management. It includes a safe code sandbox to isolate global state and run untrusted scripts within a protected envir
This project is a high-performance, lightweight C graphics library designed for creating interactive user interfaces on resource-constrained embedded hardware. It functions as a comprehensive framework that provides a widget toolkit, a rendering engine, and hardware-agnostic drivers to support the development of graphical displays on microcontrollers and embedded systems. The framework distinguishes itself through a flexible, object-oriented widget hierarchy and a declarative layout engine that supports responsive design patterns like flexbox and grid systems. It enables developers to synchro
Secure client/server protocol for multiplayer games built on top of UDP
DevToysMac is a native macOS developer utility suite designed to encode, decode, and transform common data formats. It serves as a centralized tool suite for formatting and converting developer data into human-readable or machine-compatible strings. The application provides a set of tools for developer data manipulation, including JSON validation and formatting, Base64 encoding and decoding, and URL encoding and decoding. It also includes a text manipulation toolkit for cleaning up configuration files and developer logs through common string operations. The software is built as a SwiftUI des
QOI is a lossless image codec and encoding standard designed for high-speed compression and decompression of raw pixel data. It provides a toolkit for translating raw image buffers into a compact format and back into pixel representations without any loss of quality. The implementation focuses on fast image encoding and decoding, enabling the rapid conversion of compressed image data back into raw pixels. It also supports image format conversion to ensure compatibility across different software systems and hardware.
XcodesApp is a management utility for controlling Apple development toolsets. It serves as a version manager and runtime installer used to download, install, and switch between multiple versions of Xcode and their associated platform runtimes. The tool provides a way to browse available versions, release notes, and system compatibility requirements from official release channels. It utilizes accelerated connections to download specific versions of the development environment and its corresponding operating system runtimes and hardware variants. Users can assign a specific installed version a
Flecs is a high-performance entity component system framework and data-oriented programming library. It serves as a simulation engine core and game engine architecture tool, decoupling state from behavior by separating entities, components, and systems. The framework features a runtime reflection layer for dynamic data inspection and a built-in scripting system for defining entity behavior without recompilation. It also includes a network interface and REST API for remote simulation administration and state querying. The library covers a broad surface of simulation capabilities, including ar
A fast and lightweight 2D game physics library.
:openfilefolder: macOS Finder toolbar app to open current folder in Visual Studio Code
Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats into a single unified internal data structure. It functions as a framework for converting 3D models between different file formats across multiple operating systems and architectures. The project provides a 3D mesh processing tool for normalizing and optimizing geometry through triangulation, vertex removal, and normal generation. It also includes a 3D asset export utility to write internal scene data back into various external file formats. The system covers broad capability
Duktape is an embeddable JavaScript engine and portable scripting runtime designed for integration into C and C++ applications. It functions as a lightweight ECMAScript runtime that provides a C-JavaScript bridge for exchanging data and invoking functions between native code and a script execution environment. The engine includes an ECMAScript bytecode compiler that allows for the serialization and caching of compiled functions to disk to reduce application startup time. It organizes script dependencies using a CommonJS-compliant module loader. The runtime covers a variety of capabilities in
TinyOBJLoader is a single-header C++ library designed for parsing Wavefront OBJ files. It functions as a stream-based text parser that extracts vertex, normal, and texture data into structured arrays for use in graphics and physics engines. The project distinguishes itself as a high-performance geometry loader that utilizes multi-threading to distribute the processing of large-scale 3D environments across multiple CPU cores. It includes a mesh triangulator that converts complex polygons into triangles to ensure compatibility with standard graphics hardware. The library supports a variety of
Tiny but powerful header only wavefront obj loader written in C99.
OpenSCAD is a script-based 3D modeler and parametric CAD tool that generates three-dimensional solid objects from programmable scripts. It utilizes a constructive solid geometry engine to create complex shapes by performing boolean operations on basic geometric primitives. The system functions as a compiler that transforms a functional language into geometric representations, allowing for precise dimensional control through variables and functions. It features a WebAssembly implementation that enables the geometry pipeline to execute directly within web browsers. The software covers a broad